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Art Director 3D Generalist

Location:
San Jose, CA
Posted:
May 02, 2025

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Resume:

Waqas N. Hussain - *D & Unreal Artist

818-***-**** **********@*****.*** I www.artbywaqas.com

About

I am a versatile Unreal Artist and 3D Generalist with extensive expertise in 3D modeling, animation, texturing, lighting, visual effects, and Unreal Engine development, including Blueprint scripting. My experience includes managing and supervising art teams, creating pipeline documentation, training artists, collaborating directly with clients, and overseeing project schedules and tasks. I’m passionate about leveraging my technical and creative skills to deliver innovative, high-quality projects.

Contract

Lead 3D Unreal Artist & Art Director

Unannounced Educational Game - April 2024 - Current

- Spearhead all 3D design, animation, and Unreal Engine implementation aspects of the project.

- Oversee pipeline creation and ensure seamless integration of assets for educational game environments.

Unreal Animation Fellowship

Fall 2023

- Advanced knowledge in character animation workflows within Unreal Engine, focusing on Control Rig, Motion Capture, and Sequencer tools.

- Specialized in cinematic storytelling techniques and dynamic render creation.

Unreal & 3D Generalist

Spree3D - Apr 2022 – Dec 2022

- Delivered high-quality 3D avatars, hair and cloth simulations, sets, lighting, animations, and visual effects for Unreal Engine and Maya-based projects.

- Contributed to NFT design and rendering pipelines.

3D Lead – Artist, Animator & Art Director for Ragnarok Online 2

Gravity Interactive - May 2018 – Jul 2021

- Directed art development for Ragnarok Online 2 and Dragon Saga, including concept design, 3D modeling, rigging, animation, and integration into game engines.

- Supervised and coordinated outsourced art teams, streamlining workflows and maintaining high-quality standards.

3D Generalist, Forensic Animation

DK Global - Oct 2017 – Nov 2017

- Produced forensic animations for legal presentations, including 3D modeling, rigging, and character/vehicle animations.

3D Look Dev Quality Control Lead for Speqs AR Designer Eyewear

Giant Propeller - Jan 2017 – Jul 2017

- Managed modeling and look development for Speqs AR shopping app, collaborating with brands like Ann Taylor and Nike.

- Provided documentation and technical support for outsourced teams.

3D & Unreal Generalist for VR ATV Arcade Racing Game

3D Live - Sep 2016

- Designed 3D levels and implemented gameplay mechanics using Unreal Blueprints for Ion Torq, a VR ATV arcade racing game.

3D Generalist for Bohemian Rhapsody Experience -3D VR Music Video

Enosis VR - Jun 2016 – Aug 2016

- Contributed to Bohemian Rhapsody Experience, a 3D VR music video, by optimizing 3D character models and animation workflows.

3D Modeling & Animation for Augmented Reality App

Digital Vogue - 2015

- Modeled, textured, rigged and animated character models and toy for an Augmented Reality App

3D Generalist for Animated short

Peg Bar Studios - 2014-2015

- 3D Modeling, Texturing, Lighting, Rigging, Animation and rendering for animated short

Supervisor/3D Lead for DreamWorks Park 3D Previs

Mammoth Vision Inc. - Jun 2015 – Aug 2015

- Co-Supervised a team of eight 3D artists and coordinated with the Project Art Director at client location on designs and 3D Modeling & Previs for the large scale Motion Gate/Dreamworks amusement park in Dubai.

3D Previs Artist for The Perspective Ad

Apple - Summer 2014

- Recreated set in 3d, lighting & camera animation

Other Employment

3D Game Level Design Associate Faculty

Santa Monica College - Sep 2009 – Dec 2017

- I taught the Beginners, Intermediate and Advanced Final Project 3D Game Design classes that are part of the Entertainment Technology degree at Santa Monica College. All 3 classes were taught using Maya, Photoshop and the Unreal Engine.

3D Animation Instructor

Cal State Long Beach - Spring 2014

- Taught Beginner and Advanced 3D Modeling and Animation classes using Maya

Animation & Game Art Instructor

Art Institute Hollywood - Aug 2010 – Jun 2014

- Taught a variety of classes for the 2D Animation, 3D Modeling Animation and the Game Art & Design Programs

Animation & Game Art Instructor

Cal State Northridge - Fall 2010

- Taught Beginners 3D Game Design using Maya and Unity

Education

MFA, Video Game Production & Design, National University, Los Angeles, CA

BFA, Computer Art & Animation, Savannah College of Art & Design, Savannah, GA

Affiliations

Unreal Developers – Los Angeles

- Founder & Organizer 2012 - Current

Technical Skills

- 3D Software: Maya, 3DS MAX, ZBrush, Mudbox, UV Layout, TopoGun

- Engines & Tools: Unreal Engine 5/4, Unity, Quixel Suite, Substance Designer/Painter

- Creative Tools: Adobe Creative Suite, Toon Boom Harmony

- Specializations: Real-Time Rendering, Motion Capture, Pipeline Development, Blueprints



Contact this candidate