Waqas N. Hussain - *D & Unreal Artist
818-***-**** **********@*****.*** I www.artbywaqas.com
About
I am a versatile Unreal Artist and 3D Generalist with extensive expertise in 3D modeling, animation, texturing, lighting, visual effects, and Unreal Engine development, including Blueprint scripting. My experience includes managing and supervising art teams, creating pipeline documentation, training artists, collaborating directly with clients, and overseeing project schedules and tasks. I’m passionate about leveraging my technical and creative skills to deliver innovative, high-quality projects.
Contract
Lead 3D Unreal Artist & Art Director
Unannounced Educational Game - April 2024 - Current
- Spearhead all 3D design, animation, and Unreal Engine implementation aspects of the project.
- Oversee pipeline creation and ensure seamless integration of assets for educational game environments.
Unreal Animation Fellowship
Fall 2023
- Advanced knowledge in character animation workflows within Unreal Engine, focusing on Control Rig, Motion Capture, and Sequencer tools.
- Specialized in cinematic storytelling techniques and dynamic render creation.
Unreal & 3D Generalist
Spree3D - Apr 2022 – Dec 2022
- Delivered high-quality 3D avatars, hair and cloth simulations, sets, lighting, animations, and visual effects for Unreal Engine and Maya-based projects.
- Contributed to NFT design and rendering pipelines.
3D Lead – Artist, Animator & Art Director for Ragnarok Online 2
Gravity Interactive - May 2018 – Jul 2021
- Directed art development for Ragnarok Online 2 and Dragon Saga, including concept design, 3D modeling, rigging, animation, and integration into game engines.
- Supervised and coordinated outsourced art teams, streamlining workflows and maintaining high-quality standards.
3D Generalist, Forensic Animation
DK Global - Oct 2017 – Nov 2017
- Produced forensic animations for legal presentations, including 3D modeling, rigging, and character/vehicle animations.
3D Look Dev Quality Control Lead for Speqs AR Designer Eyewear
Giant Propeller - Jan 2017 – Jul 2017
- Managed modeling and look development for Speqs AR shopping app, collaborating with brands like Ann Taylor and Nike.
- Provided documentation and technical support for outsourced teams.
3D & Unreal Generalist for VR ATV Arcade Racing Game
3D Live - Sep 2016
- Designed 3D levels and implemented gameplay mechanics using Unreal Blueprints for Ion Torq, a VR ATV arcade racing game.
3D Generalist for Bohemian Rhapsody Experience -3D VR Music Video
Enosis VR - Jun 2016 – Aug 2016
- Contributed to Bohemian Rhapsody Experience, a 3D VR music video, by optimizing 3D character models and animation workflows.
3D Modeling & Animation for Augmented Reality App
Digital Vogue - 2015
- Modeled, textured, rigged and animated character models and toy for an Augmented Reality App
3D Generalist for Animated short
Peg Bar Studios - 2014-2015
- 3D Modeling, Texturing, Lighting, Rigging, Animation and rendering for animated short
Supervisor/3D Lead for DreamWorks Park 3D Previs
Mammoth Vision Inc. - Jun 2015 – Aug 2015
- Co-Supervised a team of eight 3D artists and coordinated with the Project Art Director at client location on designs and 3D Modeling & Previs for the large scale Motion Gate/Dreamworks amusement park in Dubai.
3D Previs Artist for The Perspective Ad
Apple - Summer 2014
- Recreated set in 3d, lighting & camera animation
Other Employment
3D Game Level Design Associate Faculty
Santa Monica College - Sep 2009 – Dec 2017
- I taught the Beginners, Intermediate and Advanced Final Project 3D Game Design classes that are part of the Entertainment Technology degree at Santa Monica College. All 3 classes were taught using Maya, Photoshop and the Unreal Engine.
3D Animation Instructor
Cal State Long Beach - Spring 2014
- Taught Beginner and Advanced 3D Modeling and Animation classes using Maya
Animation & Game Art Instructor
Art Institute Hollywood - Aug 2010 – Jun 2014
- Taught a variety of classes for the 2D Animation, 3D Modeling Animation and the Game Art & Design Programs
Animation & Game Art Instructor
Cal State Northridge - Fall 2010
- Taught Beginners 3D Game Design using Maya and Unity
Education
MFA, Video Game Production & Design, National University, Los Angeles, CA
BFA, Computer Art & Animation, Savannah College of Art & Design, Savannah, GA
Affiliations
Unreal Developers – Los Angeles
- Founder & Organizer 2012 - Current
Technical Skills
- 3D Software: Maya, 3DS MAX, ZBrush, Mudbox, UV Layout, TopoGun
- Engines & Tools: Unreal Engine 5/4, Unity, Quixel Suite, Substance Designer/Painter
- Creative Tools: Adobe Creative Suite, Toon Boom Harmony
- Specializations: Real-Time Rendering, Motion Capture, Pipeline Development, Blueprints