Project - Icons: Combat Arena
Studio - Wavedash
Role - Contract Environment Artist
Released onto Steam in 2018.
Built stages from concept to final polish. Assets for the stages were using Maya, Zbrush, and Substance Painter. Game was made using the Unity game engine.
Released onto Steam Early Access in 2022.
Created level assets from concept to completion, using Maya, Zbrush and Substance Painter. Additionaly, I was part of the environment art team the worked on the vertical slice level to establish the style and workflow used to establish the look of the game.
Project - FANGS
Studio - Hidden Leaf Games
Role - Environment Artist
Project - Lynked: Banner of the Spark
Studio - FuzzyBot
Role - Contract Environment Artist
Released into Steam Early Access in October 2024.
Responsibilities included set dressing levels from an initial grey box provided by the design team up to final visual polish, creating natural. modular assets such as rocks, cliffs and trees, as wel as making the tilable textures used in the desert and grassland landscape materials. Past Projects
About Me
CODY BLACK
Environment Artist
***********@*****.***
Milwaukee, WI USA
Artstation.com/CodyBlack3d
Software
Skills
Maya
Zbrush
Substance Painter &
Designer
Unreal 4 & 5
Unity
Low Poly Modeling
-High Res Sculpting
-Stylized texturing and
modeling
-Seamless texture
creation
Material creation
-Unreal Blueprints
Past Positions
A 3D environment artist with about 7+ years of games industry experience as an artist, creating assets and levels for a variety of projects. Based in Milwaukee, WI, I am always on the lookout for new opportunities to push my creativity furthur, learn new skils, and work alongside cool and interesting individuals.