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Environment Artist A Part

Location:
Milwaukee, WI
Posted:
May 02, 2025

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Resume:

Project - Icons: Combat Arena

Studio - Wavedash

Role - Contract Environment Artist

Released onto Steam in 2018.

Built stages from concept to final polish. Assets for the stages were using Maya, Zbrush, and Substance Painter. Game was made using the Unity game engine.

Released onto Steam Early Access in 2022.

Created level assets from concept to completion, using Maya, Zbrush and Substance Painter. Additionaly, I was part of the environment art team the worked on the vertical slice level to establish the style and workflow used to establish the look of the game.

Project - FANGS

Studio - Hidden Leaf Games

Role - Environment Artist

Project - Lynked: Banner of the Spark

Studio - FuzzyBot

Role - Contract Environment Artist

Released into Steam Early Access in October 2024.

Responsibilities included set dressing levels from an initial grey box provided by the design team up to final visual polish, creating natural. modular assets such as rocks, cliffs and trees, as wel as making the tilable textures used in the desert and grassland landscape materials. Past Projects

About Me

CODY BLACK

Environment Artist

***********@*****.***

417-***-****

Milwaukee, WI USA

Artstation.com/CodyBlack3d

Software

Skills

Maya

Zbrush

Substance Painter &

Designer

Unreal 4 & 5

Unity

Low Poly Modeling

-High Res Sculpting

-Stylized texturing and

modeling

-Seamless texture

creation

Material creation

-Unreal Blueprints

Past Positions

A 3D environment artist with about 7+ years of games industry experience as an artist, creating assets and levels for a variety of projects. Based in Milwaukee, WI, I am always on the lookout for new opportunities to push my creativity furthur, learn new skils, and work alongside cool and interesting individuals.



Contact this candidate