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3D Artist Environment

Location:
Ranchi, Jharkhand, India
Salary:
2300
Posted:
May 02, 2025

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Resume:

NISHANT GAURAV

*D Artist/Prop Artist/ Environment Artist

https://www.artstation.com/nishant_gaurav

1. Senior 3D Artist at GAD Studios (Dec 2022-current)

(3D Mod ling and Texturin, Prop Art, Environment Art, Hard Surface) 2. 3D Environment Artist at GeoTech BV (MAR 2020 - Dec 2022 )

(3D Mod ling and Texturin, Prop Art, Environment Art, Hard Surfac, Lightin, Lev l Designing) 3. 3D Artist at Technicolor India (February 2018 - FEBRUARY 2020 )

(3D Mod ling and Texturin, Prop Art, Environment Art, Hard Surfac,) 4. 3D Artist at AD M edical Animation: ADMAA (DEC 2014 - JANUARY 2018)

(3D Mod ling and Texturin, Prop Art)

about

key skills

software skills

career overview

educational credentials

games worked on

As a highly experienced and dedicated 3D Artist, I bring a wealth of knowledge and skill to the game industry. W ith a background in game design, I have a well-rounded perspective on creating visually stunning and engaging game experiences. M y experience with world-renowned studios has honed my skills in 3D modeling, texturing, shading, lighting, and game engines. I am committed to staying at the forefront of industry trends and am always eager to learn and advance my skills. M y ability to work well in team environments and passion for creating visually stun- ning and engaging game experiences make me a valuable asset to any team. 1. 3D M odeling: Proficiency in using software such as 3ds M ax, M aya, ZBrush, Blender to create detailed and accurate 3D models.

2. Texturing and materials: Experience in creating textures, shaders, and materials for 3D models. 3. Lighting and rendering: Knowledge of lighting techniques and the ability to use rendering softwares. 4. Strong understanding of 3D mathematics and other relevant technical concepts. 5. Strong communication and collaboration skills, ability to work well in a team and take direction. 6. Strong problem solving and troubleshooting skills. 7. Strong understanding of art principles and color theory. autodesk

3ds Max

autodesk

maya

ZBrush substance

painter

Blender Adobe UNITY

Ph toshop

UNREAL

ENGINE

Keysh t

1. FIFA 21(Mod ling + Texturing)

2. Tom lancy's Rainbow Six: Extraction (Mod ling + Texturing + Environment) 3. Call of Duty: Black Ops IIII (Mod ling + Texturing + Environment) 4. Prince of Persia (Mod ling + uv mapping + texturing + lev l designing + lighting) 5. Madden NFL 20 (Mod ling + Texturing)

6. Starlink: B ttle for tlas (Mod ling + texturing + Environment) 7. NFS: He t (Mod ling + Texturing)

8. Call of Duty: Black Ops - C ld W ar (Mod ling + Texturing) Bachelor’s in VFX & animation (ARENA ANIM TIONS, CONNAUGHT PLACE -2012-2015) RANCHI, JHARKHAND - 834004

india

EMAIL: ******.*********@*****.***

MOBILE: +919*********

Address:



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