JORGE ANTONIO JIMENEZ
MS. Computer Science
425-***-**** *****@***********.***
SKILLS
Technologies: Unreal Engine 4 (UE4), Unity, NavPower, PhysX Debugger Programming: C/C++, C#, Lua, UE4 Blueprints, Python Tools: Visual Studio (VS), Git, Perforce, SVN, Rad Telemetry, Jenkins Communication Tools: JIRA, Azure Boards, MS Planner, MS Teams, Zoom Devices: PC, MAC iOS, iPhone, Android, Xbox One, PS4 Certifications: Project Management Professional (PMP), Advanced Certified Scrum Master (A-CSM), Advance Certified Scrum Developer, (A-CSD) Advanced Certified Scrum Product Owner (A-CSPO), Certified Agile Facilitator (CAF)
PROFESSIONAL EXPERIENCE
Senior Software Engineer, Very Very Spaceship Oct 2022 – Jan 2024 Onboarded an entire development team, on how the work item estimation, and fundamentals on Scrum Broke down the components of a project to units, creating visibility of the amount of work and time to complete Identified issues with the scope of the project, alerted leadership and presented mitigations Monitored work progression with JIRA across the team, updating with leadership the state of the project Collaborated with different parts of the game team to accomplished high quality features and robustness Software Build Engineer, Studio Wildcard, Redmond, WA Oct 2020 – Jun 2022 Delivered game builds for Xbox, PS4, and UWP facilitating QA to guarantee the game stability Improved the build pipeline for all the target consoles, reducing timing in the process and disk space on product Fixed game bugs and crashes, aiding the game development team on their high priority tasks Game AI Consultant, Blok Party, San Francisco, CA (Remote) July 2020 – May 2021 Developed AI bots for Catan in Unity that helped identify bugs, reduce testing time, and being a good challenger Informed interested parties on the work progression reducing client concerns on the game development Accomplished different AI characters to grant the player different and unexpected challenges Senior Consultant, DLI (Minecraft Contract), Redmond, WA July 2019 – Sep 2020 Committed on an Epic task, from dividing into smaller stories to code completion for production. Addressed issues with the game design team, reducing overtime spent in fixing future problems Assisted in the refactoring of the network pipeline, smoothing the current request/response model Senior Consultant, DLI (Microsoft PlayFab Contract), Redmond, WA May 2019 – June 2019 Diagnose and updated the public demos across Unity, UE4, and C/C++, for all the listed devices AI/Gameplay Engineer, TEKSystems (Amazon Games Studios Contract), Seattle, WA July 2018 – April 2019 Collaborated with different parts of the game team to accomplished high quality features and robustness Contributed in the assembly of final game objects that shipped on the final version of the game Created several feature tests that work on different parts of the game guaranteeing quality across varied items Eased designer’s workloads by expanding new content and tools to develop different types of game objects Tools Engineer, TEKSystems (343 Industries Contract), Redmond, WA Dec 2017 – Jun 2018 Collaborated with several instance of the team across programmers, artist and designers Aided on the development of the Visual Editor for the engine using C#, MVVM and XAML Software Developer Engineer, TEKSystems (Microsoft Contract), Redmond, WA May 2017 – Dec 2017 Ported code from a Windows to a MAC iOS, and verify that was cross compatible with both platforms Debugged and repaired several issues presented within the software MAC version AI and Gameplay Programmer, Exato Games Studio, Seattle, WA Feb 2016 – Dec 2016 Expanded UE4 functionality on the blueprints, using C++ in VS, that increase iteration time for team Added environmental context to the NPC's to assets areas of interest for them to investigate or engage. Gameplay and AI Programmer, Serellan LLC, Woodinville, WA May 2015 – Nov 2015 Shipped an early access of the game by making a build daily for testing to ensure product quality Developed tools in UE4 for the artists and designer's to facilitate new content into the game Software Engineer Consultant, Proovedora MultikaMex SA. de CV., Mexico May 2014 – April 2015 Organized a team of programmers to develop software features based on the client’s needs Designed and coded an intuitive and simple UI which minimized learning time for using the software Software Engineer, Innovaders Solutions, Mexico Aug 2010 – Dec 2012 Pitched product solution based on client’s necessities, ensuring that the develop product met their criteria Coordinated development team in product creation from tasks breakdown to assignment and follow up Successfully delivered features within time and scope that met client needs and expectations Software Engineer, Miami HiTek, Mexico Jan 2009 – July 2010 EDUCATION
M.S. in Computer Science, DigiPen Institute of Technology, Redmond, WA 2014 Student Senate Member, Student Ambassador, Game Engine Architecture Club, GAM Teacher Assistant Master’s in Information Technology Management, University TecMilenio, Mexico 2011 Thesis: Technology Development in Time of Adversity B.S. Software Development, University TecMilenio, Mexico 2008