Daniel Kytonen
Seattle, WA · ******@*****.*** · https://danielkytonen.com/3d
I’m a 3D Environment Artist and 3D Generalist with over a decade of experience in fine art and visual storytelling, now creating immersive, game-ready worlds using Unreal Engine, Blender, and Substance tools. I specialize in building realistic environments, props, and assets - from concept to final in-engine scenes. My background in painting and concept art gives me a strong handle on composition, lighting color theory, and atmosphere, which I bring into every asset and environment I design. EXPERIENCE
3D Artist, Freelance, September 2023-Current
● Created game-ready unique and tileable 3D assets in a variety of styles, realistic and stylized, including hard surface, organic shapes, and foliage. Using a strong understanding of efficient UV mapping and trim sheets utilization.
● Developed textures, including PBR and hand-painted textures. Creating tiling textures while considering LODs and optimizing in-game performance.
● Utilized full production pipeline to Unreal Engine, to build shaders, optimized collisions, optimized lightmap resolution, RTVS & texture blending, built in game lighting, create basic object animations, and develop post-processing effects to effectively communicate project atmosphere and perform consistent set dressing across levels.
● Collaborated with clients, lead environment artists, programmers, and used Perforce to meet project scope and streamline workflows.
Concept Artist, Bright Agency, November 2022-2023
● Created game and film ready concept art using commercial production tools.
● Efficiently managed deadlines while producing high quality concept art. Assistant Set Dresser, Kairos Productions, August 2022
● Collaborated with Art Director, Directors, and actors on key filming and production decisions
● Assembled set elements for film shooting
Studio Assistant, Claudia Fitch Art Studio, November 2021-January 2022
● Assisted in painting art installation for new Sound Transit Link light rail station Public Artist, Various projects, 2015-current
● Designed and executed large-scale public installations combining light and sculpture. SKILLS
● Highly proficient in industry standard 2D and 3D software tools including, Blender, Maya, Substance Painter, 3DS Max, Adobe Suite, Photoshop, Premiere, and Unreal Engine.
● Proficiency in realistic hard surface and organic modeling
● Proficient with Unreal Engine, material building, lighting, and collisions.
● Strong ability to design and illustrate environment gameplay assets such buildings,foliage, props, and vehicles
● Advanced understanding of anatomy, value, color, composition, lighting and mood
● Strong ability to work from reference materials and from imagination
● Excellent team communication skills, collaboration, discipline, and finding creative solutions, able to respond well to feedback
EDUCATION
University of Washington, Class of 2013 • Bachelor of Fine Arts in Painting + Drawing