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3d Environment Artist and Generalist, Fine Arts

Location:
Seattle, WA
Posted:
May 02, 2025

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Resume:

Daniel Kytonen

Seattle, WA · ******@*****.*** · https://danielkytonen.com/3d

I’m a 3D Environment Artist and 3D Generalist with over a decade of experience in fine art and visual storytelling, now creating immersive, game-ready worlds using Unreal Engine, Blender, and Substance tools. I specialize in building realistic environments, props, and assets - from concept to final in-engine scenes. My background in painting and concept art gives me a strong handle on composition, lighting color theory, and atmosphere, which I bring into every asset and environment I design. EXPERIENCE

3D Artist, Freelance, September 2023-Current

● Created game-ready unique and tileable 3D assets in a variety of styles, realistic and stylized, including hard surface, organic shapes, and foliage. Using a strong understanding of efficient UV mapping and trim sheets utilization.

● Developed textures, including PBR and hand-painted textures. Creating tiling textures while considering LODs and optimizing in-game performance.

● Utilized full production pipeline to Unreal Engine, to build shaders, optimized collisions, optimized lightmap resolution, RTVS & texture blending, built in game lighting, create basic object animations, and develop post-processing effects to effectively communicate project atmosphere and perform consistent set dressing across levels.

● Collaborated with clients, lead environment artists, programmers, and used Perforce to meet project scope and streamline workflows.

Concept Artist, Bright Agency, November 2022-2023

● Created game and film ready concept art using commercial production tools.

● Efficiently managed deadlines while producing high quality concept art. Assistant Set Dresser, Kairos Productions, August 2022

● Collaborated with Art Director, Directors, and actors on key filming and production decisions

● Assembled set elements for film shooting

Studio Assistant, Claudia Fitch Art Studio, November 2021-January 2022

● Assisted in painting art installation for new Sound Transit Link light rail station Public Artist, Various projects, 2015-current

● Designed and executed large-scale public installations combining light and sculpture. SKILLS

● Highly proficient in industry standard 2D and 3D software tools including, Blender, Maya, Substance Painter, 3DS Max, Adobe Suite, Photoshop, Premiere, and Unreal Engine.

● Proficiency in realistic hard surface and organic modeling

● Proficient with Unreal Engine, material building, lighting, and collisions.

● Strong ability to design and illustrate environment gameplay assets such buildings,foliage, props, and vehicles

● Advanced understanding of anatomy, value, color, composition, lighting and mood

● Strong ability to work from reference materials and from imagination

● Excellent team communication skills, collaboration, discipline, and finding creative solutions, able to respond well to feedback

EDUCATION

University of Washington, Class of 2013 • Bachelor of Fine Arts in Painting + Drawing



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