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Unreal Engine environment artist, set dresser, level designer, lighter

Location:
Suzzara, Mantua, Italy
Salary:
1400
Posted:
May 02, 2025

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Resume:

E D O A R D O

L U S E T T I

E N V I R O N M E N T

A R T I S T - L E V E L

D E S I G N E R

PROFESSIONAL EXPERIENCE

Set Dresser and Level Designer

- Set dressing for immersive video game environments

- Level design and implementation for gameplay

- Optimization using Unreal Engine (LOD creation, light baking)

- Lighting for video games

- Full-cycle game development participation, from concept to Steam publication and marketing

Koraporation Giugno 2024 - present

Programmer and Set Dresser

- Programming small gameplay systems (Unreal Engine nodes)

- Designing and implementing dynamic game environments

- Modeling and texturing props

WarGames Studio One month internship, Febbraio 2025 ACADEMIC BACKGROUND

Diploma in Administration, Finance, and Marketing

Graduated in Administration, Finance, and Marketing

- 4 year training in C++ Programming

During my time at Koraporation (an indie game

development group), I contributed to 3 video games:

- Bombocat: 30 levels of Angry Birds-like gameplay in 3D Using only 15 geometric shapes, it was a challenge to make each level unique and meaningful.

- Bubble Killer: Environment design inspired by human veins and level design

Created for GGJ 2025— I built the entire game

environment in 2 days and managed difficulty, enemies, and mechanics.

- Shaman Path - Demo: Environment creation, level

design, programming, optimization, and debugging.

A 3-month project featuring PowerUp systems, player stat management and dynamic UI. Also handled set

dressing and level design.

All projects are showcased on ArtStation. Download game links:

https://www.instagram.com/koraporation_official/

Side Academy

Master in Game Design

- Nominated for the Side Academy Golden Dragon Award for Best Environment Artist

Master Side Academy 2022- 2024

PROFESSIONAL PROFILE

I’m specialized in set dressing for films and video games, creating immersive environments and engaging gameplay. CORE SKILLS

Modelling hard-surface and organic 3D

Texturing 3D

Set dressing

Lighting

Level design

Programming in C++ e and Unreal Engine nodes

Optimization

Debug

SOFTWARE

- Maya

- Blender

- Substance Painter

- Gaea

- Unreal Engine

- Visual Studio

- AutoCAD (Basic knowledge)

- Photoshop

**************@*****.*** - 370-***-****

ArtStation:

LinkedIn:

www.artstation.com/edoardolusetti

www.linkedin.com/in/edoardolusetti

3D GAMES DEVELOPED

PERSONAL INFORMATION

Born in Montecchio Emilia (RE) Italy, the 15/11/2001. Residence in Suzzara (MN), 24 yo.



Contact this candidate