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Environment Artist Level Designer

Location:
Prosper, TX
Posted:
May 02, 2025

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Resume:

KRITIKA NARASIMHAN

Environment Artist Level Designer

https://www.artstation.com/kritika_n

linkedin.com/kritika-narasimhan

EDUCATION

SHIPPED TITLES

Master’s of Game Design

Full Sail University

Sept 2023 - Dec 2024

Winter Park, Florida

+1-407-***-**** *******************@*****.***

Vels University

Bachelor’s of Animation July 2019 - July 2022

Chennai, India

Mars Games May 2024 - Present

Environment Artist

Designed and textured high-quality 3D assets, developing environments from blockouts to immersive game levels while optimizing performance and ensuring visual consistency.

Collaborated with leads and producers during reviews, incorporating feedback to refine designs and align with the artistic vision. Utilized Jira to manage tasks, track progress, and meet project milestones, fostering effective communication and streamlining workflows. WORK EXPERIENCE

SKILLS

Software: Maya, Substance Painter, ZBrush, Unreal Engine, Photoshop, SpeedTree, Production tools (Jira, Scrum, Agile, Waterfall) Certificates: Digital Painting Course by Udemy

Pineapple Panic - Black Banshee Studios

Star Beads - CelleC Games

Designed and developed high-quality 2D and 3D assets, including low-poly models and diverse UI elements, contributing to two distinct projects. Worked closely with design, programming, and animation teams to integrate assets seamlessly into the game's environment. Collaborated across teams to integrate assets seamlessly, regularly reported progress, and incorporated feedback to meet project milestones efficiently. Cellec Games Jan 2024 - May 2024

Modelling Artist

Technicolor Creative Studios - Academy Aug 2022 - Oct 2022 Modelling Artist

Gained expertise in streamlined workflows for organic model creation, starting with detailed modeling in Maya and refining complex elements in ZBrush. Expanded technical skill set through guidance from senior artists, learning tools like SpeedTree, Nuke, and Katana, and developing proficiency in Linux. Freelance Jan 2023 - Jul 2023

Freelance Modelling Artist

Collaborated with clients affiliated with Amazon, delivered high-quality 3D models tailored to project requirements, under the guidance of supervisors and team leads, creating assets.

Applied advanced modeling techniques from internship experience to meet client expectations and maintain asset quality. Environment artist and Level Designer

Environment artist and Level Designer

ACADEMIC PROJECTS

April 2024 - June 2024

Jan 2025 - March 2025

Bifröst's Last Snow -Personal Project Unreal Engine 5 Roots of Time -Personal Project Unreal Engine 5

Created hero assets from high-poly sculpts to optimized low-poly models with detailed PBR textures in Maya, ZBrush, and Substance Painter. Designed immersive levels with 2D mockups, blockouts, final assets, blueprints, lighting, cameras, and sequences, delivered refined renders in Premiere Pro. Developed blueprints for materials, snow generation, and vertex painting to enhance interactivity while meeting quality standards and deadlines. Designed and executed cinematic lighting and rendering workflows to create a visually compelling experience. Lead Artist/ Producer

Gallery of Greed- Unreal Engine 5 April 2024 - June 2024 Lead a team of artists, assigning tasks, reviewing progress, and ensuring asset quality and consistency. Managed timelines, upheld quality standards, and delivered high-quality visuals within deadlines.

Designed and optimized hero assets (e.g., Victorian crown, picture frames, light fixtures) to enrich environmental storytelling while maintaining performance standards.

Modeled and sculpted 3D assets in Maya and ZBrush, performed retopology, and created PBR textures in Substance Painter. Developed the level design based on concept art, including landscape material creation and asset placement within the scene. Designed and implemented mist and waterfall materials, ensuring seamless integration with the environment. Worked with Ultra Dynamic Sky, manually refining lighting conditions to enhance realism and mood. Rendered hero assets and the full environment in Unreal Engine 5, compositing final renders in Premiere Pro and Photoshop.



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