Stephen Haddock-Weiler
● 973-***-**** ● *********.***@*****.*** ●
● https://secondshadow.artstation.com ● www.linkedin.com/in/stephen-haddock-weiler ● 3D Artist
A seasoned 3D Artist with 10+ years of experience crafting immersive environments, real-time assets, and innovative solutions across gaming, film, and government applications. Specializing in high-fidelity visual storytelling, digital environments, and VR/AR simulations. Adept in Unreal Engine, photogrammetry, and collaborative pipelines. Portfolio includes credits on six major entertainment productions, including Star Wars, Marvel, and DC; along with one indie game release. Known for adaptability, attention to detail, and team-focused execution.
Skills
Technical Skills: Computer Animation, Computer Graphics, Digital Sculpting, Environment Design, Hard Surface Modeling, Lighting, Photogrammetry, Texturing, UVW Mapping, Virtual Reality, 3D Printing Software: Autodesk 3DS Max, Autodesk Maya, Adobe Lightroom, Adobe Photoshop, Jira, Perforce, Reality Capture, Sourcetree, Substance Designer, Substance Painter, Unity 3D, Unreal Engine, ZBrush Creative Skills: Color Theory, Creative Writing, Style Adaptability, Silhouette & Shape Language, Worldbuilding
Soft Skills: Communication, Task Organization, Project Management, Conflict Resolution, Flexibility, Critical Thinking, Attention to Detail
Professional Experience
3D Artist / Owner
Shadowbox Interactive LLC Nov 2024 – Present
● Consult with former clients for government projects.
● Design and develop assets for multiple concurrent projects with a focus on consistency and performance.
● Implement and optimize UI/UX elements within Unreal Engine 5.
● Create modular digital assets for varied use across environments and applications such as games, film, and simulations.
Level Developer
SWDTech Games (Remote) June 2013 – Present Contract
● Designed and scripted over 1000 in-game cinematic events to enhance player immersion.
● Optimized navigation and visual storytelling elements in collaboration with artists and programmers.
● Managed sprite and asset organization to streamline scene development.
● Presenting our game(s) at several different conventions to consumers and media representatives.
● Released Title
Pixel Noir (2024) - Level Developer and Event Designer Adjunct Professor – 3D Modeling & Environment Design Fairleigh Dickinson University (Madison, NJ) Jan 2024 – Present
● Instruct undergraduate students on 3D workflows and industry-standard software.
● Developed curriculum to support hands-on learning and portfolio development.
● Mentored students and provided personalized feedback on projects. VFX Artist
Para Futura LLC (Remote) Oct 2023 – Sept 2024
● Built interactive 3D environments and immersive levels using Unreal Engine 5 to both simulate real world conditions and produce promotional material.
● Created custom particle effects and visualizations for conceptual technologies. Unreal Artist
Cantina Creative (Remote) Mar 2023 – Oct 2023
● Optimized third-party assets for aesthetic consistency and improved performance by 20%.
● Collaborated with stakeholders to align visuals with technical and narrative goals. 3D Artist
Enduvo (Remote) Nov 2022 – Feb 2023 Contract
● Was brought on to help get a project that was behind schedule, during which time not only was it completed on time I was able to implement an improved pipeline that not only sped-up asset creation but also improved overall asset quality.
● Developed over 50 high-detail assets for VR-based training modules.
● Reviewed and integrated third-party assets for compatibility and performance. 3D Environment Artist (Film)
Happy Mushroom / Narwhal Studios (Remote) Oct 2020 – Oct 2022
● Created photogrammetry-based environment assets for ILM Volume productions.
● Partnered with creative leads to ensure visual fidelity across virtual sets.
● Released Titles (Happy Mushroom)
Black Adam (2022) - Virtual Art Department (VAD) Artist
Star Wars: Obi-Wan Kenobi (2022) Photogrammetry/VAD Artist
Ant Man and the Wasp: Quantumania (2023) - Photogrammetry/VAD Artist
● Released Titles (Narwhal Studios)
Star Wars: The Mandalorian Season 3 (2023) -Narwhal Studios- Photogrammetry/VAD Artist
Star Wars: Ahsoka (2024) -Narwhal Studios- Photogrammetry/VAD Artist
Star Wars: Skeleton Crew (2024) -Narwhal Studios- Photogrammetry/VAD Artist Senior Environment Artist
WisEngineering LLC (Denville NJ) June 2014 – Oct 2020
● Modeling, texturing, sculpting, rigging, and animating high quality models of a wide variety of vehicles and equipment that could be broken down to the base components.
● Analyzing equipment manuals to translate into realistic training simulators.
● Exhibiting demos of VR programs at the Liberty Science Center, including at their annual Genius Gala.
● Required Security Clearance.
Education
New Jersey Institute of Technology
Bachelor of Arts - Digital Design (2009-2013)
Vertex School
Game Artist Program (2024-2025)
Sculpting Miniatures For Production (2020)
Lighting For Games with Maria Yue (2020)
Hobbies
Dungeons & Dragons, Miniature Painting, Tabletop Games, History