PROFESSIONAL EXPERIENCE
Lead Developer / Co-founder
Happy Claws Interactive May 2024 – On-going!
• Makes architectural and game design decisions for the target projects
• Performs the primary implementation and optimization of the gameplay systems
•
Lead Programmer
Ride the Lion Studios October 2022 – June 2024
• Implements and extends the gameplay systems needed by the 3rd person action – survival and NSFW modules of the game
• Participates in the discussions of the game design, feasibility of features, risks and estimates
• Interviews applicants for the development team
• Performs code reviews and mentoring for the junior members of the programming team
Gameplay Programmer
Hidden Leaf Games. June 2022 – November 2023
• Implemented gameplay features including but not limited to hero ability implementation using the Gameplay Ability System (GAS), UI, game rules and game flow of Hidden Leaf Games’ 4v4 MOBA, FANGS.
• Analyzed problems and bug reports then implements fixes.
• Participated in code reviews and design meetings related to hero design, ability balancing and various gameplay and game feel changes.
• Worked on game prototypes and vertical slices.
Unreal Engine Programmer
Sector Six Studios November 2021 – March 2022
• Worked as a Junior Unreal Engine programmer for Sector Six Studio’s various projects and prototypes.
Gameplay Programmer
Zovolt Ltd. (StudioFOW) June 2021 – June 2022
• Worked as the main gameplay programmer for the Grid Combat portion of Zovolt’s / StudioFOW’s crowdfunded tactical RPG shoot 'em up hybrid erotic game, Subverse.
• Reviews design documents, fixes bugs and implements gameplay relevant to the grid combat portion of the game and other overlapping domains such as UI, with UE4 using C++ and Blueprints.
• Performs code reviews for the improvement of the code stability and quality. Software Engineer
NCH Software March 2019 to September 2019
• Developed and maintained comprehensive multi-format image and document file conversion software using C++. Implemented new features such as PERSONAL INFORMATION
***********@*****.***
https://www.linkedin.com/in/emilio-
angelo-alindogan-1b794b161/
TECHNOLOGY SUMMARY
Recent games I worked on:
Happy Claws Interactive
Zone 13
https://store.steampowered.com/ap
p/3104110/Zone_13/
Ride the Lion Studios
Tamer: King of Dinosaurs
https://store.steampowered.com/ap
p/3026730/Tamer_King_of_Dinosaur
s/
Hidden Leaf Games
FANGS
https://store.steampowered.com/ap
p/1717990/Fangs/
StudioFOW (NSFW!)
Subverse
https://store.steampowered.com/ap
p/1034140/Subverse/
Languages & Technologies:
• C++
• Unreal Engine 4 / 5
• Javascript (Node.js)
• Netsuite
Development:
Object-oriented development and
Design Patterns, Agile Scrum
Development
IDE / Editors / Tools:
Eclipse, Rhapsody, Microsoft
Visual Studio, Sublime, JIRA,
Confluence, Azure, Git, SVN,
Perforce
Emilio Angelo Alindogan
handling new image formats as well as the optimization and polishing of existing features
Software Developer
Oracle + NetSuite May 2018 to January 2019
• Scoped the system, interpreted business needs, and document project details and requirements. Testing and validation of the requirements vs what the developers implemented.
• Acted as the communication conduit between the team and stakeholders. Put the team in touch with the right people and stakeholders.
• Managed backlog and prioritized product enhancements and critical requests by making smart, decisive tradeoffs using data-driven analysis and sound judgment.
• Collaborated with team members and process owners to deliver great products and tools that would help internal NetSuite departments effectively drive their business and meet their organizational needs. Nokia Manila Technology Center
Subject Matter Expert (Research & Development Engineer III) March 2017 to March 2018
• Subject Matter Expert of software development teams in Poland, China, Romania and Manila.
• Responsible for all technical decisions – design, interfaces, scalability, performance and optimizations.
• Maintained quality – approved design documents, performed code, functional and specification reviews.
• Handled urgent cases – investigated and resolved top priority issues, war room meetings and customer cases.
• Developed team’s competencies – provided technical consultations, reviews, trainings and module documentations.
Research and Development Engineer January 2015 to March 2017
• Embedded software development for telecommunication systems using C++.
• Responsible for the planning, design, development, integration, and maintenance of the software.
• Created and maintained Implementation Specification and SW design.
• Handled a variety of complex tasks within area of responsibilities. Other Experiences
• ISBX Philippines Intern, Web and Mobile Applications Development (June 2014 to November 2014)
EDUCATION
Bachelor of Science in Computer Science (2011 to 2015) Technological Institute of the Philippines
• Capstone Project: Traffic Prediction for the Major Roads in EDSA using Feed- Forward Backpropagation Neural Networks (2014)