ShreyGoel
*****.*******@*****.*** https://sites.google.com/view/goel-shrey-portfolio/home https://www.linkedin.com/in/goel-shrey/ WorkExperience
LeadDeveloper March2025-Present
WispyMoonStudios,Kentucky
● Leadateamof3programmers,collaboratingwith5+designers(game,level,andsound)todevelopcoregamesystems
● Facilitateweeklyteammeetingstoalignexpectations,delegatetasks,andtrackprogressonmilestonedeliverables
● Oversee100%ofprojectdeliverables,ensuringdeadlinesaremetwhilemaintaininghigh-qualitystandards
● DesignedandimplementedAgenticAIsystemsusingReinforcementLearning,enhancingrealisticanimalbehavior
● LeveragedAItechniquessuchasbehaviortreesandenvironmentquerysystems(EQS)toenableanimalstodynamically reacttoenvironmentalchanges,improvingbelievabilityby40%
● Conductedinterviewstorecruitprospectiveprogrammingtalentandexpandtheteam UnrealEngineProgrammer September2024-March2025
WispyMoonStudios,Kentucky
● Leadingdevelopmentofcoregameplaymechanicsinanundisclosedgame,drivinginnovationandsystemdesign
● UtilizingUnrealEngineBlueprintsandC++scriptingtodevelopcomplex,scalablesystemsenhancingplayerexperience
● Implementedautomatedfunctionaltestingforcoregameplaymechanics,reducingdebugtimeby30%andaccelerating iterationcycles
GameDeveloper August2024-September2024
P1Games,Canada
● DevelopvideogamesusingUnitywithinacross-functionalteamcomposedofartists,sounddesignersanddevelopers
● Analyzedfeedbackfromweeklyplaytests,andimprovedgamemechanics,leadingto25%increaseinplayersatisfaction
● Developedandoptimizedopen-sourcevideogameswithina200+personcommunity,ensuringcodequalityandscalability CourseCoordinatorinTraining-Object-OrientedDesignPatterns August2022-May2024 TheUniversityofArizona,Tucson,Arizona
● Instructed25studentscoreprogrammingparadigms,providedhands-ondebugging,codedesignsupportandbrainstorming
● DevelopedJava-basedgradingscriptsforautomatedcodeevaluation,feedbackgeneration,andD2Lgradeintegration
● Managedateamof8TAs,delegatedtasksandledweeklymeetingstoensurehigh-qualitycoursedeliveryandstudentsupport
● Servedasprojectleadfor5studentgroups,facilitatingprojectplanning,taskmanagement,andeffectivecommunication GameDevelopmentProjects
SproutingHope(topdownfarmingsimulator)August2024-September2024
● Refactoredlegacycodetoreducetechnicaldebtby30%,implementingtheseparationofconcernsthroughmodularization
● BuiltaUnityevent-basedtutorialsystemwithadaptivetoastpop-ups,managingpositioning,size,andtext-overflowdecreasing leveldesigntimeby20%
● Implementedadynamiclocking/unlockingupgradesystem,enhancinggameprogressionandengagementby25% AHomewardGlorby March2024-May2024
● Developeda3DspaceexplorationgameinUnityusingC#,enablingplayerstonavigatethroughadynamicallygenerated asteroidfieldwhileavoidingenemies
● Optimizedasteroidfieldgenerationbyafactorof5xutilizingproceduralgenerationwithcustom3DassetscreatedinBlender
● Capturedfeedbackduringbiweeklylivegameplaytestinginclassandaddressedimprovementsuggestionsfromotherteams KillerCooks February2024-March2024
● Workedinateamof3todesignandimplementathree-dimensionalrestaurantmanagementgameinspiredbythePapaLouie Series,featuringamurdermysterystory-drivennarrative,inUnityusingC#
● StreamlinedNPCcustomizationtestingthroughFileIOconfigurations,thusdecreasingNPCcreationby25%
● Setupanordermanagementroutinewithsoundcues,utilizingpriorityqueuebasedoncustomerstatusandordertimeto improvegameplayflowandfeelby35%
SoftwareDevelopmentProjects
DataEngineer-CocktailDataPreprocessing March2025-Present
● Createdbinaryvectorencodingsofcocktailrecipessuitablefortraininglargelanguagemodels
● Cleanedandstandardizedover5,000cocktailrecipeentriesusingcustomparsing,reducingdatainconsistenciesby80%.
● Engineeredstructuredfeatures,extractingkeyentitiesthusreducingLLMfinetuningtimeby10% MLEngineer-AnimeRecommendationScoreGenerator March2024-May2024
● Designedandimplementedane2eMLpipelineforanimerecommendationscoregenerationfromMyAnimeListstatisticdataset
● TunedaLogisticRegressionmodelonadatasetofover16000animeentries,reachinganF1-scoreof0.83andanR of0.65
● Engineereda3-layerNeuralNetworkwithReLUactivationsanddropoutregularization,improvingperformanceby+6%
● ImplementedaNaturalLanguageProcessingmodelusingTF-IDFonanimesynopseswithover20,000+uniqueterms, attainingF1-scoresupto0.85
● AppliedstratifiedK-Foldcross-validationandconfusionmatrixanalysistovalidatestability Languages:Python,C#,C/C++,UnrealBlueprints,Java,Bash,MYSQL,JavaScript, Tools/TechnicalSkills:UnrealEngine,Unity,Perforce,GIT,PlasticSCM,TensorFlow,Keras,scipy,.Net,Unix