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Lead Developer

Location:
New York City, NY
Posted:
May 01, 2025

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Resume:

ShreyGoel

*****.*******@*****.*** https://sites.google.com/view/goel-shrey-portfolio/home https://www.linkedin.com/in/goel-shrey/ WorkExperience

LeadDeveloper March2025-Present

WispyMoonStudios,Kentucky

● Leadateamof3programmers,collaboratingwith5+designers(game,level,andsound)todevelopcoregamesystems

● Facilitateweeklyteammeetingstoalignexpectations,delegatetasks,andtrackprogressonmilestonedeliverables

● Oversee100%ofprojectdeliverables,ensuringdeadlinesaremetwhilemaintaininghigh-qualitystandards

● DesignedandimplementedAgenticAIsystemsusingReinforcementLearning,enhancingrealisticanimalbehavior

● LeveragedAItechniquessuchasbehaviortreesandenvironmentquerysystems(EQS)toenableanimalstodynamically reacttoenvironmentalchanges,improvingbelievabilityby40%

● Conductedinterviewstorecruitprospectiveprogrammingtalentandexpandtheteam UnrealEngineProgrammer September2024-March2025

WispyMoonStudios,Kentucky

● Leadingdevelopmentofcoregameplaymechanicsinanundisclosedgame,drivinginnovationandsystemdesign

● UtilizingUnrealEngineBlueprintsandC++scriptingtodevelopcomplex,scalablesystemsenhancingplayerexperience

● Implementedautomatedfunctionaltestingforcoregameplaymechanics,reducingdebugtimeby30%andaccelerating iterationcycles

GameDeveloper August2024-September2024

P1Games,Canada

● DevelopvideogamesusingUnitywithinacross-functionalteamcomposedofartists,sounddesignersanddevelopers

● Analyzedfeedbackfromweeklyplaytests,andimprovedgamemechanics,leadingto25%increaseinplayersatisfaction

● Developedandoptimizedopen-sourcevideogameswithina200+personcommunity,ensuringcodequalityandscalability CourseCoordinatorinTraining-Object-OrientedDesignPatterns August2022-May2024 TheUniversityofArizona,Tucson,Arizona

● Instructed25studentscoreprogrammingparadigms,providedhands-ondebugging,codedesignsupportandbrainstorming

● DevelopedJava-basedgradingscriptsforautomatedcodeevaluation,feedbackgeneration,andD2Lgradeintegration

● Managedateamof8TAs,delegatedtasksandledweeklymeetingstoensurehigh-qualitycoursedeliveryandstudentsupport

● Servedasprojectleadfor5studentgroups,facilitatingprojectplanning,taskmanagement,andeffectivecommunication GameDevelopmentProjects

SproutingHope(topdownfarmingsimulator)August2024-September2024

● Refactoredlegacycodetoreducetechnicaldebtby30%,implementingtheseparationofconcernsthroughmodularization

● BuiltaUnityevent-basedtutorialsystemwithadaptivetoastpop-ups,managingpositioning,size,andtext-overflowdecreasing leveldesigntimeby20%

● Implementedadynamiclocking/unlockingupgradesystem,enhancinggameprogressionandengagementby25% AHomewardGlorby March2024-May2024

● Developeda3DspaceexplorationgameinUnityusingC#,enablingplayerstonavigatethroughadynamicallygenerated asteroidfieldwhileavoidingenemies

● Optimizedasteroidfieldgenerationbyafactorof5xutilizingproceduralgenerationwithcustom3DassetscreatedinBlender

● Capturedfeedbackduringbiweeklylivegameplaytestinginclassandaddressedimprovementsuggestionsfromotherteams KillerCooks February2024-March2024

● Workedinateamof3todesignandimplementathree-dimensionalrestaurantmanagementgameinspiredbythePapaLouie Series,featuringamurdermysterystory-drivennarrative,inUnityusingC#

● StreamlinedNPCcustomizationtestingthroughFileIOconfigurations,thusdecreasingNPCcreationby25%

● Setupanordermanagementroutinewithsoundcues,utilizingpriorityqueuebasedoncustomerstatusandordertimeto improvegameplayflowandfeelby35%

SoftwareDevelopmentProjects

DataEngineer-CocktailDataPreprocessing March2025-Present

● Createdbinaryvectorencodingsofcocktailrecipessuitablefortraininglargelanguagemodels

● Cleanedandstandardizedover5,000cocktailrecipeentriesusingcustomparsing,reducingdatainconsistenciesby80%.

● Engineeredstructuredfeatures,extractingkeyentitiesthusreducingLLMfinetuningtimeby10% MLEngineer-AnimeRecommendationScoreGenerator March2024-May2024

● Designedandimplementedane2eMLpipelineforanimerecommendationscoregenerationfromMyAnimeListstatisticdataset

● TunedaLogisticRegressionmodelonadatasetofover16000animeentries,reachinganF1-scoreof0.83andanR of0.65

● Engineereda3-layerNeuralNetworkwithReLUactivationsanddropoutregularization,improvingperformanceby+6%

● ImplementedaNaturalLanguageProcessingmodelusingTF-IDFonanimesynopseswithover20,000+uniqueterms, attainingF1-scoresupto0.85

● AppliedstratifiedK-Foldcross-validationandconfusionmatrixanalysistovalidatestability Languages:Python,C#,C/C++,UnrealBlueprints,Java,Bash,MYSQL,JavaScript, Tools/TechnicalSkills:UnrealEngine,Unity,Perforce,GIT,PlasticSCM,TensorFlow,Keras,scipy,.Net,Unix



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