Alina Jean Christenbury
alinachristenbury.com
*.*.************.*@*****.***
linkedin.com/in/ajchristenbury
SKILLS
Unity, Unreal Engine Blueprint, C++, C#, Python, Java Blender Git, Perforce, Sourcetree Jenkins Tensorflow, Pytorch, FastAI, OpenCV, Nvidia Cuda, Jupyter Notebook Unix, Linux, Bash, Powershell SCSS, CSS, React, HTML, Javascript IntelliJ IDEA, Pycharm, Rider, Visual Studio Krita Zotero, Obsidian, Confluence, Miro EXPERIENCE
Software Engineer
Ruckus Games, Remote November 2022 — November 2024
● Gameplay and UI Programmer for an unannounced AAA game.
● Optimized C++ code and other technical challenges to meet performance metrics & target framerate.
● Worked with designers, producers, and artists in a cross-discipline team in an agile work environment.
● Implemented game UI/UX systems including inventory, main menus, weapon and item wheel(s), platform-specific glyphs, modular UI elements using Unreal’s Common UI and Slate frameworks.
● Developed real-time 3D graphics & gameplay including set pieces and interactive objects, vehicles.
● Implemented platform-specific player controls and gameplay abilities using Unreal’s Enhanced Input and Gameplay Ability Systems.
● Partner with design team leadership to implement high-level product vision. Documented internal localization pipeline.
Gameplay Designer
Microsoft, The Coalition, Remote January 2022 — June 2022
● Gears of War E-Day, PC Video Game, 2022, Designed environment gameplay systems
● Developed prototypes for Gears of War: E-Day, a AAA multiplayer third-person shooter.
● Designed and prototyped environment gameplay systems using Miro, Figma, Unreal Engine 5, Confluence. Research Fellow
University of Delaware, Newark, DE June 2018 — December 2021
● Received Distinguished Graduate Scholars Fellowship.
● Led student Vertically Integrated Projects team of 5 in designing VR team-based spaceship combat games.
● Developed AI deep learning pipeline, model for text-to-game character research. Led text-to-character- creation project using AI machine learning pipeline. (NVIDIA CUDA, Pytorch, Jupyter Notebook, Unity, Unix/Linux)
● Mentored team of 2 undergraduate and high school student research assistants. (Unity, C#, Python, Tensorflow, Pytorch).
● Developed AI (machine learning algorithms) to efficiently classify images and videos for accessibility including exposure to epileptic triggers.
● Spearheaded dynamic content delivery system to measure knowledge retention for educational Kinect quiz game, building spreadsheet-to-engine pipeline for designer use and content creation. SELECTED PROJECTS
Algotutor Boss Battle, PC Video Game, 2021
● Created art assets and implemented a computer science theory boss battle game. Creative Support Tools for Game Developers, Research Project, 2021
● Scoped and developed deep learning BERT model to generate character assets. Episense, Coursework Project, 2021
● Developed a deep learning model to screen videos for photosensitive epilepsy triggers. Erupció, Board Game, 2020-2021
● Designed and prototyped original board game. Ran playtests and integrated player feedback into the design. Designed tile-based gameplay mechanics. Integrated feedback from cultural sensitivity readers. Project North Star Contributor, Hardware, 2017-2019
● Built a 3D printed augmented reality headset from scratch, streamlined documentation into a more user-friendly website for the open source community.
AWARDS
Words for Nerds Finalist May 2020 The Pitch Project Finalist Nov 2020, Top 50 out of 600+ entrants Unidel Distinguished Graduate Scholars Program May 2019 Lauri Pfeffer Shinn Memorial Award May 2019 Power Leveling Program Dec 2018 Virtual Reality Summer Scholar June 2018 EDUCATION
Computer Science M.S., University of Delaware, 2021 Computer Science B.S., University of Delaware, 2019 — Minor in Entrepreneurial Studies