PROJECTS
Lê Ngọc Nguyên Minh
C O M P U T E R S C I E N C E - 2 0 2 0 - 2 0 2 5
T O N D U C T H A N G U N I V E R S I T Y
PROFILE
Cumulative average score: 8.0
Projects’s score in all subjects
are from 8.0.
Objective: Participate in Game
developer, AI or Data engineer
to gain more knowledge and
experience for myself.
CONTACT INFORMATION
SKILLS AND ABILITIES
Mastering languages: Python,
C#.
Use engine Unity.
English level: Pet 154 - B1
Join classes in youtube
channel:
Game code library.
Sunny Valley Studio.
Night Run Studio.
Classes in school:
Deep Learning.
Computer Vision.
Natural Language Processing.
Artificial intelligence.
082*-***-*** (Zalo)
*****************@*****.***
https://github.com/LeNgocNguyenMinh
Link: https://github.com/LeNgocNguyenMinh/NOAH
Project score: 8.37 (personal project).
Project Overview: This project is a 2D Top-Down Action Adventure RPG game developed using Unity, featuring hand-drawn pixel art. It fully integrates immersive gameplay elements—from dynamic combat mechanics and character progression to interactive environments and customizable assets—designed to provide a rich, engaging player experience. Technology & Tools: Developed using Unity with 99% hand-drawn assets created in Aseprite. Game Concept & Design: Fully conceptualized all gameplay elements including shooting mechanics, leveling up with point allocation, item collection and usage, and full customization of costumes and weapons. Different weapons have different effects on the environment. Environment & Graphics: Designed a vivid, immersive environment featuring beautifully crafted and varied buildings (houses, shops, puzzles) alongside dynamic lighting, custom tree shaders, and reflective water surfaces.
Monsters & Gameplay Balance: Implemented an adaptive monster system with difficulty scaling based on player attributes, featuring 2 main bosses and 2 normal enemy. Use design pattern. Systems & UI: Developed a robust save/load system and an intuitive user interface comprising health bars, experience bars, inventory, hotbar, status board, pause panel, and a clock. Key Scenes: Created three main scenes:
Main Menu: Offers options to create a new game, continue, and configure settings. Outdoor Scene: Serves as the primary gameplay area for activities such as trading, combat, puzzle solving, and a partially-completed chat function. Indoor Scene: Provides a resting area that transitions the player to a new day. 2D - Top-down - Pixel game NOAH (1/11/2024 - 28/3/2025) GITHUB:
EMAIL:
PHONE
:
Link: https://github.com/LeNgocNguyenMinh/Heart-disease-predict-and-EDA Project score: 8.5 (personal project).
Project Overview:The objective is to understand the interrelationships among various features and build models that accurately predict the target variable. Data Preprocessing & Feature Exploration: Focused on identifying relationships among features and creating insightful visualizations to illustrate these interdependencies. Predictive Modeling & Accuracy Comparison: Employed algorithms such as K-Nearest Neighbors (KNN), Decision Tree, Support Vector Machine (SVM), and Logistic Regression to predict the target variable and compared their accuracy. Heart disease predict
Link: https://github.com/LeNgocNguyenMinh/My-IoT-love Score: 8.5 (personal project).
Project Overview: Developed an IoT sensor cluster to collect key environmental data, including CO concentration, fine dust levels, overall air quality, temperature, and humidity over a continuous period of 3 days.
Data Collection & Analysis: Implemented reliable data acquisition methods to ensure accurate readings and used exploratory data analysis to uncover trends and patterns within the collected data.
Environmental monitoring system