Post Job Free
Sign in

Qa Analyst Unreal Engine

Location:
Tilton, GA, 30721
Posted:
April 18, 2025

Contact this candidate

Resume:

Dakota Harrison

***************@*****.*** 706-***-****

www.linkedin.com/in/dakotaharrison/ bluexhydra.wixsite.com/dakotaswebsite SKILLS & SPECIALTIES .

Languages: Java, C++, C#, SQL Testing Methodologies: Agile, Scrum, Waterfall Applications: Jira, Confluence, Google & MS Office suites, Visio, Slack, Discord, OBS Studio, Miro Engines: Unity, Unreal Engine 3, Unreal Engine 4

PROFESSIONAL EXPERIENCE .

USAN Inc, Norcross, GA 2023 - 2025

Software QA Analyst (08/2023 - 04/2025)

IVR Systems (Microsoft Visio, Excel, AWS – Mobile,Web)

● Developed and executed test plans against defined Visio documents for new implementations of our legacy and AWS applications.

● Worked alongside technical consultants, business analysts, and developers to properly cover all test cases needed for upcoming projects.

● Regularly completed functional, regression, and performance testing for incoming and old customer applications.

● Provided developers with clear reproduction steps to ensure resolution to issues in a timely manner based on strict deadlines.

● Held responsibility as the sole QA Analyst for multiple applications including large financial institutions and law firms.

Hi-Rez Studios, Alpharetta, GA 2021 - 2023

Associate QA Analyst, Titan Forge Games (02/2023 - 06/2023) SMITE (Unreal Engine 3 – PS4, Xbox One, Nintendo Switch, PC)

● Carried out regular testing and made Jira updates, with a focus on maps, game modes, achievements, and in-game events

● Performed extensive cert testing for Xbox, coordinating with Programming as needed Associate QA Analyst, First Watch Games (11/2022 - 02/2023) Rogue Company: Elite (Unreal Engine 4 – IOS, Android)

● Monitored, debugged, and pushed builds through TeamCity and Apple Store Connect

● Created and executed test plans in Jira for upcoming new content

● Helped look at in-game win/loss metrics, which demonstrated that AI-controlled players were too difficult for the first 3 matches played; subsequently playtested and coordinated with Programming, who adjusted the AI difficulty accordingly

● Triaged incoming bugs from our QA outsourcing group, Indium, on a daily basis

● Proposed balance changes for a new challenge system Associate QA Analyst, Evil Mojo Games (08/2021 - 11/2022) Paladins (Unreal Engine 3 – PS4, Xbox One, Nintendo Switch, PC)

● Developed and executed test plans in Jira for upcoming new content

● Wrote documentation in Confluence about how to obtain logs from the Xbox One manager

● Used SQL to gift in-game items and grant GM access in the developer and playtest environments

● Coordinated with our QA outsourcing group, Indium, to focus their testing on new features and systems, as well as notify them of new builds

● Designed and implemented a series of weekly challenges for one patch in the Game Configuration Tool

(GCT), a proprietary tool used by Hi-Rez’s Design teams

● Wrote a full voice pack for the Cosmic Titan Terminus character skin

● Provided the Design team with weekly feedback for game balance and upcoming content EDUCATION .

Kennesaw State University

● B.S., Computer Game Design and Development

Tutor for CSE 1321, 1322, and Data Structures.



Contact this candidate