Ashgar Parandish
Senior Game Developer Unity & Unreal Engine Expert
+1-320-***-**** ***************@*****.*** California, US EXPERIENCE
Senior Unreal Engine Developer
Ninja Theory 03/2022 - 01/2025 Cambridge, United Kingdom Led a team of 12 developers in the design and implementation of core gameplay mechanics for "Senua's Saga: Hellblade II" using Unreal Engine 5 and C++.
Developed advanced AI behaviors for Project: Mara, implementing psychological horror mechanics and procedural environment interactions. Optimized rendering pipelines, achieving a 30% performance boost in frame rates across PC and console platforms.
Developed physics-based environmental interactions, creating destructible objects and dynamic weather effects for "Project: Mara". Implemented advanced audio spatialization techniques, integrating 3D binaural audio, increasing immersion by 35%.
Senior Unreal Engine Developer
Flix Interactive 08/2019 - 02/2022 Birmingham, United Kingdom Co-developed Sea of Thieves with Rare, focusing on post-launch updates using Unreal Engine 4, enhancing gameplay mechanics and content delivery.
Collaborated on Hell Let Loose, contributing to console version development and providing co-development support on PC, improving performance and player experience.
Optimized rendering techniques, achieving a 25% improvement in frame rates on PlayStation 5.
Developed seamless integration of narrative and gameplay elements, enhancing player immersion and story engagement.
Collaborated with cross-functional teams, ensuring cohesive design and functionality across all game systems.
Gameplay Engineer
DON'T NOD 07/2015 - 12/2019 Paris, France
Designed choice-driven gameplay mechanics in "Life is Strange 2", refining dialogue trees and branching story paths, increasing narrative depth by 40%.
Developed AI-driven NPC behaviors for "Vampyr", allowing complex social interactions and morality-driven player decisions. Redesigned combat mechanics, introducing dynamic melee combat and supernatural abilities.
Optimized RPG mechanics, refining leveling systems and balancing combat encounters for a 20% smoother progression curve. Unreal Engine Developer
Tindalos Interactive 01/2016 - 08/2017 Warwick, United Kingdom Developed core gameplay mechanics for Battlefleet Gothic: Armada, utilizing Unreal Engine 4 to create immersive space combat experiences. Implemented advanced AI systems, enhancing enemy tactics and fleet maneuvers, increasing gameplay challenge by 30%.
Collaborated with design teams to ensure authentic representation of the Warhammer 40K universe, enhancing player immersion. Integrated modding support, empowering the community to create custom content, increasing player engagement by 25%. Unity Developer
Kwalee 08/2012 - 12/2015 Royal Leamington Spa, United Kingdom Developed and launched multiple mobile games using Unity, including titles such as Gobang Social and Pussy Flip, contributing to the company's early portfolio.
Collaborated with cross-functional teams to design and implement engaging gameplay mechanics, enhancing user retention by 20%. Optimized game performance for mobile platforms, reducing load times by 15% and improving frame rates, resulting in a smoother player experience.
Participated in the development of cross-platform capabilities, preparing the groundwork for future PC and console game releases. SUMMARY
Dynamic and results-driven Senior Game Developer
with 10+ years of experience in designing, developing, and optimizing high-quality games using Unity and
Unreal Engine. Adept at leading end-to-end game
development, from prototyping to deployment, with a strong focus on gameplay mechanics, AI systems,
physics simulations, and multiplayer networking. Proven track record of delivering 15+ successful game titles across PC, console, and mobile platforms, collaborating with cross-functional teams including game designers, artists, and QA engineers to ensure seamless
integration of assets and mechanics. Expertise in C#, C++, Blueprints, and shader programming, with a deep understanding of performance optimization, rendering pipelines, and real-time 3D graphics. Experienced in implementing AR/VR solutions, procedural generation, and AI-driven gameplay to enhance player
engagement. Passionate about creating immersive and scalable gaming experiences while mentoring junior developers and driving innovation in interactive
entertainment.
SKILLS
Unity (C#) Unreal Engine (C++)
Unreal Engine (Blueprints)
Gameplay Programming AI Development
Multiplayer Networking Game Physics
Procedural Content Generation
Custom Shader Development
Game Optimization Automation
Real-Time Graphics Ray Tracing
Particle Systems Post-Processing Effects
Material Workflow Shadows Optimization
Animation Systems ECS DOTS
Game State Management UI/UX Development
VR/AR Development Git
Console Development
Cross-Platform Deployment
EDUCATION
Master of Science (M.S.) in Electrical &
Computer Engineering
Michigan Technological University
01/2014 - 08/2015 Michigan City, United States
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