D. Thompson Norris
Vancouver, WA LinkedIn Github
Summary
Software Engineer with 9+ years of game industry experience in both prototyping and live ops
Looking for a role to leverage and expand their development skills to solve complex problems in optimal ways
Skills & Specialties
10 years Programming in C#, .Net, and Unity 3D
Working closely with art and artists as part of UI/UX development cycle
Working with both level and game design teams to create and iterate on features
Building and maintaining Unity Editor tooling and stand-alone tooling for content development
Experience as a Technical Lead
Unit and integration testing for small to mid-level systems
AR interaction prototyping
Professional Experience
Axon June 2024 – January 2025
Senior Engineer
VR Training (Focus VR headset and Android)
Tools development and planning
Restructuring and Documenting the project to prepare for expansion
Building out a content development pipeline
Wizards of the Coast July 2022 – December 2023
Senior Engineer
Magic the Gathering: Arena (iOS, Android, PC, macOS)
Gameplay and content engineering
Developed tool to aid in iteration and merging of files that our version control could not handle.
Built a tool to check for unwanted changes to cards and reported them.
Designed a visualization tool for the above report allowing QA to quickly create bugs from it.
Mentored new and existing junior developers.
Age Of Learning October 2019 – April 2022
Unity Engineer III
ABC Mouse (iOS, Android, PC, macOS), Adventure Academy (iOS, Android, PC, macOS)
Led a feature team’s technical direction.
Redesigned and implemented the tutorial flow for a live MMO.
Integrated API and real-time servers with unity client
Managed streaming asset delivery across multiple platforms and build qualities.
WayForward September 2018 – October 2019
Unity Developer
Compass (Cruise-liner experience for Carnival cruises, iOS, Android, Linux)
Developed Linux and windows-based games and experiences in Unity.
Programmed and conducted live ops for Carnival on mobile and ship board systems.
Management and troubleshooting of test environments
Tic Toc Games February 2017 – March 2018
Unity Developer
Wheel of Fortune Puzzle Pop (iOS, Android), Smurfs Bubble Story (iOS, Android), POP FRENZY! The Emoji Movie Game (iOS, Android)
Created native tools for Android to connect to Unity.
Designed server-based systems for testing and release of features and events.
Developed and maintained UI and systems for mobile games.
Jakks Pacific October 2013 – August 2015
Unity Developer
Prototype (Under NDA)
Gameplay programming, testing, and rapid prototyping, on augmented reality projects
Developing both client and server-side tools, demos, and prototypes
Education
ECPI College of Technology, Newport News, VA
B.S. in Simulation and Game Programming