Joseph Stevenson ****************@*****.***
Award winning Realtime VFX and Computer vision technology developer with over 35 years of experience in visual effects for film and television, including more than a decade as a motion control photographer (robotic photography) and 13 years in Digital Visual Effects and Computer Vision,AR/VR. Proven track record in pioneering, developing, and implementing real-time augmented reality, robotics, and computer vision products for broadcast television and film, earning 2 Emmy awards including the George Wensel Award for technical achievement in live broadcast augmented reality.
Employment History
Consulting and Developing Realtime VFX Technology 2019 to Present Key Areas: XR, VP, VR, AR, ICVFX, CV, ML
Director of Realtime Technology Arraiy, Palo Alto 2018 to 2019
Proposed real-time deep learning tracking product concept
lSupervised hardware development
lSupervised and developed methods for integration of tracking with real-time rendering
lConsulted on algorithms, methodology, and standards for real-time tracking, deep learning, and computer vision
lCreated industry relations with major players in the broadcast space
l Developed plugins, drivers, export, and import tools for Maya and Unreal Engine
Owner Virtuous Technology, Alameda, CA 2009 to 2018
lDeveloped, designed, or created systems for the deployment of virtual studios and augmented reality
lCreated real-time interactive zoom lens calibration system for The Future Group
lDeveloped real-time LIDAR-based geometry generation system for VR
lDeveloped a 360 LIDAR-based playback system for sports
lCreated live GLSL shader-based visual effects compositing system
lIntegrated visual effects with live action in real-time using various sensors including RADAR, MEMS Gyro, accelerometers, LIDAR, and computer vision
lDeveloped a field-based lens calibration system for virtual studios
lCreated a modular robotic control system for pod-based autonomous multi-camera tracking
lDeveloped a popular mobile iOS app in Objective-C for automated imaging and GLES-based advanced photo effects
lDeveloped a multi-camera robotic tracking system for Bullet Time 360 with Warner Brothers / ILM
lCreated real-time computer vision-based camera array system for tracking and photogrammetry of live broadcast events
l Developed multiple visual effects-based products for broadcast, including integration of several EA games with augmented reality and a multi-person virtual teleportation concept
Developer/Consultant/Contractor ESPN Emerging Technology, Bristol, CT 2007 to 2009
lEmmy-winning developer of Virtual Studio and Augmented Reality technology
lSupervised and trained personnel in the implementation of augmented reality and virtual studios
lDeveloped and supervised techniques for near real-time visual effects integration for broadcast using standard post-production tools
lDeveloped and implemented real-time visual effects for broadcast in studio and on location
lOriginated novel concepts and technologies for integration into broadcast events, including optical encoding, RADAR, 3D augmented reality, telemetry, and computer vision
l Provided technical supervision and deployment at numerous locations, including Nascar, College Football, X Games, Baseball, Soccer, and Basketball
Layout ILM, San Francisco, CA 2006 to 2007
lCamera blocking
lAnimation
lPhotogrammetry
lCamera and geometry reconstruction
lCamera tracking
l 6 DOF solving/matchmove
Match Move Lead/Layout/Shot Design/Motion Control Integration/Virtual Background ESC, San Francisco, CA 2001 to 2004
lDeveloped Vbox tool for import, export, and virtualization of 3D kinematics for motion control
lCreated data pipeline integrating camera motion data from pre-viz to final composite
lAnimation, photogrammetry, camera and geometry reconstruction, and matchmove
lDeveloped Tesselator robotic virtual background system
lShot and supervised virtual background (photo array)
l On-set VFX supervision and shot design/supervision for Catwoman
Freelance Motion Control Photography/Effects D.P. Projects: Matrix Reloaded, Matrix Revolutions, Adaptation, AI, Minority Report, Pluto Nash, Monkey Bone, Battlefield Earth, Dr. Doolittle, The Nutty Professor II, Inspector Gadget, Armageddon, Dante's Peak, Dinosaur, Starship Troopers, and numerous commercials, 3D, IMAX, ride films, and other projects
Education
Video Engineering CTMA, NY, NY 1984
Film Production NYU Certificate, NY, NY 1986
Skills
lGLSL
lOpenGL
lVerilog
lC, C++, Objective-C, Python, MEL
liOS Development
lOpenCV
lMaya
lNuke
lZeno
lBrainstorm
lShake
lFinal Cut
lPhotography
lEfficiency Improvements
l Problem Solving