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Computer Vision Real-Time

Location:
Pittsburg, CA
Posted:
March 29, 2025

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Resume:

Joseph Stevenson ****************@*****.***

818-***-****

Award winning Realtime VFX and Computer vision technology developer with over 35 years of experience in visual effects for film and television, including more than a decade as a motion control photographer (robotic photography) and 13 years in Digital Visual Effects and Computer Vision,AR/VR. Proven track record in pioneering, developing, and implementing real-time augmented reality, robotics, and computer vision products for broadcast television and film, earning 2 Emmy awards including the George Wensel Award for technical achievement in live broadcast augmented reality.

Employment History

Consulting and Developing Realtime VFX Technology 2019 to Present Key Areas: XR, VP, VR, AR, ICVFX, CV, ML

Director of Realtime Technology Arraiy, Palo Alto 2018 to 2019

Proposed real-time deep learning tracking product concept

lSupervised hardware development

lSupervised and developed methods for integration of tracking with real-time rendering

lConsulted on algorithms, methodology, and standards for real-time tracking, deep learning, and computer vision

lCreated industry relations with major players in the broadcast space

l Developed plugins, drivers, export, and import tools for Maya and Unreal Engine

Owner Virtuous Technology, Alameda, CA 2009 to 2018

lDeveloped, designed, or created systems for the deployment of virtual studios and augmented reality

lCreated real-time interactive zoom lens calibration system for The Future Group

lDeveloped real-time LIDAR-based geometry generation system for VR

lDeveloped a 360 LIDAR-based playback system for sports

lCreated live GLSL shader-based visual effects compositing system

lIntegrated visual effects with live action in real-time using various sensors including RADAR, MEMS Gyro, accelerometers, LIDAR, and computer vision

lDeveloped a field-based lens calibration system for virtual studios

lCreated a modular robotic control system for pod-based autonomous multi-camera tracking

lDeveloped a popular mobile iOS app in Objective-C for automated imaging and GLES-based advanced photo effects

lDeveloped a multi-camera robotic tracking system for Bullet Time 360 with Warner Brothers / ILM

lCreated real-time computer vision-based camera array system for tracking and photogrammetry of live broadcast events

l Developed multiple visual effects-based products for broadcast, including integration of several EA games with augmented reality and a multi-person virtual teleportation concept

Developer/Consultant/Contractor ESPN Emerging Technology, Bristol, CT 2007 to 2009

lEmmy-winning developer of Virtual Studio and Augmented Reality technology

lSupervised and trained personnel in the implementation of augmented reality and virtual studios

lDeveloped and supervised techniques for near real-time visual effects integration for broadcast using standard post-production tools

lDeveloped and implemented real-time visual effects for broadcast in studio and on location

lOriginated novel concepts and technologies for integration into broadcast events, including optical encoding, RADAR, 3D augmented reality, telemetry, and computer vision

l Provided technical supervision and deployment at numerous locations, including Nascar, College Football, X Games, Baseball, Soccer, and Basketball

Layout ILM, San Francisco, CA 2006 to 2007

lCamera blocking

lAnimation

lPhotogrammetry

lCamera and geometry reconstruction

lCamera tracking

l 6 DOF solving/matchmove

Match Move Lead/Layout/Shot Design/Motion Control Integration/Virtual Background ESC, San Francisco, CA 2001 to 2004

lDeveloped Vbox tool for import, export, and virtualization of 3D kinematics for motion control

lCreated data pipeline integrating camera motion data from pre-viz to final composite

lAnimation, photogrammetry, camera and geometry reconstruction, and matchmove

lDeveloped Tesselator robotic virtual background system

lShot and supervised virtual background (photo array)

l On-set VFX supervision and shot design/supervision for Catwoman

Freelance Motion Control Photography/Effects D.P. Projects: Matrix Reloaded, Matrix Revolutions, Adaptation, AI, Minority Report, Pluto Nash, Monkey Bone, Battlefield Earth, Dr. Doolittle, The Nutty Professor II, Inspector Gadget, Armageddon, Dante's Peak, Dinosaur, Starship Troopers, and numerous commercials, 3D, IMAX, ride films, and other projects

Education

Video Engineering CTMA, NY, NY 1984

Film Production NYU Certificate, NY, NY 1986

Skills

lGLSL

lOpenGL

lVerilog

lC, C++, Objective-C, Python, MEL

liOS Development

lOpenCV

lMaya

lNuke

lZeno

lBrainstorm

lShake

lFinal Cut

lPhotography

lEfficiency Improvements

l Problem Solving



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