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Game Development Unreal Engine

Location:
Funchal, Madeira, Portugal
Posted:
May 19, 2025

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Resume:

Bxl-WrgL************

Wang Peng

+351-********* 丨bbksoftai@gmail.com 丨Lisboa

Game Programmer

A seasoned game developer with 20 years of experience in the game industry, specializing in both server-side and client- side development. Extensive expertise in developing various game types, including MMOs, action games, RPGs, shooting games, racing games, and sports games. Skilled in creating games for mobile, PC, and console platforms. Proficient in a broad range of programming languages and technologies, with a strong passion for learning and mastering new tools to deliver high-quality gaming experiences.

Loong Force

Lead Game Programmer

Apr 2022 - Sep 2024

Served as the lead programmer for the FPS game "Project Lily of the Valley" developed with Unreal Engine 4. Designed and implemented the overall architecture of the game’s programming framework. Developed and optimized core modules, ensuring high performance and scalability. Conducted comprehensive server-side optimizations for Unreal Engine 4. Led the optimization of a separate SLG (Simulation and Strategy Game) project, improving performance and stability. Gameloft (Chengdu)

Lead Game Programmer

Nov 2004 - Oct 2009

Acted as the lead programmer for key projects, spearheading development and technical direction. Conducted forward-looking research on programming technologies to improve project workflows. Oversaw the development of multiple mobile game projects, ensuring timely delivery and high-quality output. Programming Languages: C#, C++, Java, Elixir, Erlang, Lua Game Engines: Unity (10 years), Unreal Engine (3 years) Server-Side Expertise: Scalable backend architecture design. Optimization for Unreal Engine servers, Distributed systems and real-time synchronization

Platforms: Mobile (iOS, Android), PC, Console (PlayStation4,5) Other Skills: Logical problem-solving, strong mathematical foundation, rapid technology adoption Xihua University

Electrical Engineering Master

Sep 1998 - Jul 2002

ChengDu

Exploring advanced server optimization techniques for game engines Researching emerging trends in multiplayer and cloud-based game architectures Developing innovative gaming mechanics and frameworks Professional Summary

PROFESSIONAL EXPERIENCE

Technical Skills

EDUCATION

Interests



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