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Game Programmer

Location:
Madrid, Community of Madrid, Spain
Posted:
May 20, 2025

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Resume:

ÁLVARO AJENJO JURADO

Programmer, Designer and VFX Artist

\csuse {emailsymbol}: ******.************@*****.*** \csuse {linkedinsymbol}: alvaro-ajenjo-jurado \csuse {homepagesymbol}: alvaromk.carrd.co STRENGTHS

Proactivity Fast learner

Seriousness Creativity

Problem solving

Teamwork

SKILLS

C++ HLSL C# C

Java Python ASM

SQL HTML

Unreal Engine Unity

Perforce Git Jira

Jenkins Agile

Adobe Premiere

After Effects

Adobe Photoshop

WS Office Linux

LANGUAGES

Spanish: Native

English: Professional

working proficiency

COURSES

\faCircle :

Unreal Engine 5 C++

Developer Course

Udemy

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Mobile App Develop-

ment Course

University Com-

plutense

\faCircle :

Marketing Fundamen-

tals Course

Google

ABOUT

Video games have always been a passion for me. This led me to initially study Computer Science, and later specialize in Video games Development, where I found a new passion. All this has allowed me to experience this world from an analytical but artistic and creative perspective. EXPERIENCE

Junior Programmer Artax Games

Date: Apr 2024 – Jan 2025 Location: Madrid, Spain

• Worked on an Bluey: The Videogame, a sandbox videogame of the well-known children’s series released for PC and consoles. Made with Unity.

• Developed by a small team where I had to work both under lead directions and on my own.

• Contributions in: Gameplay systems, user interface, VFX implementations, multiplayer system, artificial intelligence, bug fixes and other topics. Technology Analyst Accenture

Date: Sep 2021 – Oct 2023 Location: Madrid, Spain

• Capital markets analyst specializing in programming of leading edge tools and banking regulations.

EDUCATION

Master’s Degree in Video Game Development University Complutense Date: Oct 2023 – Sep 2024 Location: Madrid, Spain

• Course focused on object-oriented programming in C++, software engineering, networking, artificial intelligence and computer graphics.

• Specialization in shaders, VFX and UI programming.

• Master’s Thesis: Development of the video game Nipa

• Final Grade: Awarded a grade of 10/10.

Degree in Computer Engineering University Politecnica Date: Sep 2015 – Jan 2022 Location: Madrid, Spain

• Solid foundation in the basic principles of computer architecture, AI, programming in different languages, compilers and design patterns.

• Final Degree Project: Based on the development of an Augmented Reality mobile app with Unity 3D.

Additional Knowledge

• Self-taught knowledge of video and image editing perfected over more than ten years.

• Baccalaureate in Science and Technology.

LICENSES

English Level Certification

Aptis C Level

Cambridge B2 Level

AWARDS

\faTrophy :

Contest ‘CRE@ Joven’

3rd position

Poster design category,

Dec 2013

\faTrophy :

Contest ‘CRE@ Joven’

1st position

Audiovisual art category,

Dec 2014

VOLUNTEERING

\faCircle :

Congress ‘Try It!’

University Politecnica,

Mar 2019

\faCircle :

Congress ‘Try It!’

University Politecnica,

Mar 2020

\faCircle :

Congress ‘Try It!’

University Politecnica,

Mar 2021

PROJECTS

Check my full portfolio here

Bluey: The Videogame with Artax Games Steam Trailer Date: Apr 2024 – Jan 2025

• Gameplay systems: Player interaction with the environment, state machines, character cosmetics system, implementation of SFX with FMOD, etc.

• Local multiplayer mode: Menu, systems, reconnections, character interactions, etc.

• UI and menus: Menu for character selection, activities, collectibles, cosmetics, etc.

• AI Players: Movement, character actions, gameplay system, AI skill, etc.

• Bug fixing: Refactoring of all the systems used in the original game.

• VFX: Some shaders and particle systems.

Nipa Steam Trailer

Date: Oct 2023 – Sep 2024

• Dungeon Crawler with puzzles in which you cannot shoot. Programmed using C++ and Unreal Engine 5 with other team members for our own Master’s Thesis. Game released on Steam for PC and Steam Deck.

• User Interface: Development of all interfaces, screens and menus of the game, focusing mainly on the game feel.

• VFX: Several shaders, dynamic materials and particle systems.

• Technical art: Link with the artistic team, helping in the implementation of the assets.

• Gameplay Systems: Camera that follows the player while maintaining the feel, respawn system that resets the level and enemies...

• Debug Systems: Implementation of systems for the convenience of game testing. Matryoshka! Itch.io Repository §

Date: Ago 2024

• Developed in four days for GMTK Game Jam 2024.

• 3D platform and puzzle game. In charge of VFX and technical art. Vertical Slide Itch.io Trailer

Date: Jan 2024 – Jul 2024

• Role-playing game in which your adventure develops according to the decisions you make by sliding the cards to the left or to the right. Game released for Android and web.

• In charge of the game’s interface design, as well as its combat system.

• As an additional job, I was responsible for the design and editing of the trailer, as well as the creation of part of the art assets.

Flash your fears Itch.io Repository §

Date: Feb 2022

• Developed in one week for Brackeys’ Game Jam 2022.1.

• Survival 2D game. In charge of part of the game programming. Degree Thesis: RAlity Date: Sep 2021 – Jan 2022

• Mobile augmented reality application that integrates Google’s ARCore API.

• Programmed and designed on my own as Degree Thesis. Developed with C# in Unity.

• Final Degree Project: Awarded a grade of 10/10.



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