ÁLVARO AJENJO JURADO
Programmer, Designer and VFX Artist
\csuse {emailsymbol}: ******.************@*****.*** \csuse {linkedinsymbol}: alvaro-ajenjo-jurado \csuse {homepagesymbol}: alvaromk.carrd.co STRENGTHS
Proactivity Fast learner
Seriousness Creativity
Problem solving
Teamwork
SKILLS
C++ HLSL C# C
Java Python ASM
SQL HTML
Unreal Engine Unity
Perforce Git Jira
Jenkins Agile
Adobe Premiere
After Effects
Adobe Photoshop
WS Office Linux
LANGUAGES
Spanish: Native
English: Professional
working proficiency
COURSES
\faCircle :
Unreal Engine 5 C++
Developer Course
Udemy
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Mobile App Develop-
ment Course
University Com-
plutense
\faCircle :
Marketing Fundamen-
tals Course
ABOUT
Video games have always been a passion for me. This led me to initially study Computer Science, and later specialize in Video games Development, where I found a new passion. All this has allowed me to experience this world from an analytical but artistic and creative perspective. EXPERIENCE
Junior Programmer Artax Games
Date: Apr 2024 – Jan 2025 Location: Madrid, Spain
• Worked on an Bluey: The Videogame, a sandbox videogame of the well-known children’s series released for PC and consoles. Made with Unity.
• Developed by a small team where I had to work both under lead directions and on my own.
• Contributions in: Gameplay systems, user interface, VFX implementations, multiplayer system, artificial intelligence, bug fixes and other topics. Technology Analyst Accenture
Date: Sep 2021 – Oct 2023 Location: Madrid, Spain
• Capital markets analyst specializing in programming of leading edge tools and banking regulations.
EDUCATION
Master’s Degree in Video Game Development University Complutense Date: Oct 2023 – Sep 2024 Location: Madrid, Spain
• Course focused on object-oriented programming in C++, software engineering, networking, artificial intelligence and computer graphics.
• Specialization in shaders, VFX and UI programming.
• Master’s Thesis: Development of the video game Nipa
• Final Grade: Awarded a grade of 10/10.
Degree in Computer Engineering University Politecnica Date: Sep 2015 – Jan 2022 Location: Madrid, Spain
• Solid foundation in the basic principles of computer architecture, AI, programming in different languages, compilers and design patterns.
• Final Degree Project: Based on the development of an Augmented Reality mobile app with Unity 3D.
Additional Knowledge
• Self-taught knowledge of video and image editing perfected over more than ten years.
• Baccalaureate in Science and Technology.
LICENSES
English Level Certification
Aptis C Level
Cambridge B2 Level
AWARDS
\faTrophy :
Contest ‘CRE@ Joven’
3rd position
Poster design category,
Dec 2013
\faTrophy :
Contest ‘CRE@ Joven’
1st position
Audiovisual art category,
Dec 2014
VOLUNTEERING
\faCircle :
Congress ‘Try It!’
University Politecnica,
Mar 2019
\faCircle :
Congress ‘Try It!’
University Politecnica,
Mar 2020
\faCircle :
Congress ‘Try It!’
University Politecnica,
Mar 2021
PROJECTS
Check my full portfolio here
Bluey: The Videogame with Artax Games Steam Trailer Date: Apr 2024 – Jan 2025
• Gameplay systems: Player interaction with the environment, state machines, character cosmetics system, implementation of SFX with FMOD, etc.
• Local multiplayer mode: Menu, systems, reconnections, character interactions, etc.
• UI and menus: Menu for character selection, activities, collectibles, cosmetics, etc.
• AI Players: Movement, character actions, gameplay system, AI skill, etc.
• Bug fixing: Refactoring of all the systems used in the original game.
• VFX: Some shaders and particle systems.
Nipa Steam Trailer
Date: Oct 2023 – Sep 2024
• Dungeon Crawler with puzzles in which you cannot shoot. Programmed using C++ and Unreal Engine 5 with other team members for our own Master’s Thesis. Game released on Steam for PC and Steam Deck.
• User Interface: Development of all interfaces, screens and menus of the game, focusing mainly on the game feel.
• VFX: Several shaders, dynamic materials and particle systems.
• Technical art: Link with the artistic team, helping in the implementation of the assets.
• Gameplay Systems: Camera that follows the player while maintaining the feel, respawn system that resets the level and enemies...
• Debug Systems: Implementation of systems for the convenience of game testing. Matryoshka! Itch.io Repository §
Date: Ago 2024
• Developed in four days for GMTK Game Jam 2024.
• 3D platform and puzzle game. In charge of VFX and technical art. Vertical Slide Itch.io Trailer
Date: Jan 2024 – Jul 2024
• Role-playing game in which your adventure develops according to the decisions you make by sliding the cards to the left or to the right. Game released for Android and web.
• In charge of the game’s interface design, as well as its combat system.
• As an additional job, I was responsible for the design and editing of the trailer, as well as the creation of part of the art assets.
Flash your fears Itch.io Repository §
Date: Feb 2022
• Developed in one week for Brackeys’ Game Jam 2022.1.
• Survival 2D game. In charge of part of the game programming. Degree Thesis: RAlity Date: Sep 2021 – Jan 2022
• Mobile augmented reality application that integrates Google’s ARCore API.
• Programmed and designed on my own as Degree Thesis. Developed with C# in Unity.
• Final Degree Project: Awarded a grade of 10/10.