Residence :
Via dell’Orsa Minore,*
Sommacampagna, Verona (VR)-
ITALY
Artstation Portfolio
www.linkedin.com/in/nicolò-marinozzi-
9b61872b7
******.***********@*****.***
C O N T A C T
S K I L L S
Blender
P R O F E S S I O N A L P R O F I L E
Nicolò Marinozzi
I have a professional training as a 3D Artist from the “Istituto Design Palladio (Italy)” and i have a Technical High School Diploma in the field of Electronics and Electrical Engineering.
I have gained work experience primarily in the technical field for about 5 years, including training in fire prevention systems during my most recent job experience, which lasted 3 years.
After completing my post-diploma training studies, I did an internship as a 3D Artist at an Italian video game development studio, where I am currently working.
W O R K E X P E R I E N C E
Creation of 3D assets for video games, including Texturing, models optimization through baking (High/Low poly), texture and UV optimization using trimsheets and atlases, coordination with the Art Director for task management, while meeting deadlines and improving time management skills.
Junior 3D Artist
MeanGrip GameStudios S.r.l. March 2025 - present
Internship 3D Artist
MeanGrip GameStudios S.r.l. December 2024 - March 2025 Creation of 3D assets for video games, including Texturing, models optimization through baking (High/Low poly), texture and UV optimization using trimsheets and atlases, coordination with the Art Director for task management, while meeting deadlines and improving time management skills.
Technical Employee
Gruppo Pighi S.r.l. January 2019 - July2022
Estimator in Technical Office, activities:
Preparation of technical/commercial quotations for fire protection systems anomaly restoration
Preparation of technical/commercial quotations for new fire protection system projects based on designs and cost estimates received from a certified designer
Collaboration with the sales department for the
preparation of technical offers
Technical Tester
Uteco Converting S.p.A. December 2017 - January 2019 Autodesk Maya
Unreal Engine 5
Unity
Texturing with Substance 3D Painter
Editing video with DaVinci Resolve and Premiere
Photoshop
Sculpting/Modeling with Zbrush
https://www.artstation.com/nik_98
Date of birth: 10/10/1998
Drivers’s license: B
Testing and Calibration Activities for Every Electronics and Mechanical Component of the Flexographic Printing Machine
Team collaboration to complete testing and calibration activities
Consultation of single-line diagrams of electrical components for wiring inspection and verification. E D U C A T I O N
Main Topics:
3D Assets Modeling using Blender and Maya. Export and import of assets to Unreal Engine and Unity. Game-ready assets optimization through texture baking (High-res to Low-res) and optimal UV mapping.
Use of ZBrush for organic modeling, sculpting, retopology, and ZRemesh. Use of Substance 3D Painter for texturing. Rigging and animation with Maya.
Two Years course for 3D Artist specialization
Institute of Art : “Istituto di Design Palladio S.r.l.”
November 2022 - June 2024
High School Technical Diploma
I.T.I.S. Guglielmo Marconi Year of Diploma 2017
Electronics, Electronic Automatic Systems, Basic C++ Programming, Mathematics, English
L A N G U A G E S
Italian: Native speaker
English: B1 - Intermediate