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Unreal Engine Environment Artist

Location:
Oklahoma City, OK
Posted:
May 17, 2025

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Resume:

CONTACT

********@*****.***

+1-405-***-****

Oklahoma City, USA

tonycvo.artstation.com

linkedin.com/in/tonycvo90/

EDUCATION

Diploma in CG Asset Creation for Games

Think Tank Training Centre, Online

Master of Science in Data Science & Analytics

University of Oklahoma, Norman, OK

Bachelor of Science in Electrical Engineering

University of Oklahoma, Norman, OK

SOFTWARE

• Autodesk Maya

• Unreal Engine

• Substance Painter

• Substance Designer

• Adobe Photoshop

• ZBrush

• SpeedTree

• Marvelous Designer

• Marmoset Toolbag

• RizomUV

• Davinci Resolve

• Unity Version Control

SUMMARY

Environment artist skilled in using industry standard software and techniques to bring environments to life. Demonstrated expertise in modeling, texturing, lighting, and optimizing assets for real-time environments. Committed to delivering high quality work within tight deadlines and collaborating effectively with cross-functional teams.

SKILLS

• Low/Highpoly Modeling

• Midpoly Modeling

• Hard Surface Modeling

• Texturing

• Texture Baking

• PBR Workflow

• Modularity

• Optimization

• Set Dressing

ACHIEVEMENTS & AWARDS

80LV Interview, Apr 2025

Article providing detailed breakdown of my project Unreal Engine Feature, Apr 2025

Project featured on Unreal Engine’s socials

Scholarship Winner-2nd Place, Think Tank Training Centre Online, Oct 2023 RELEVANT PROJECTS

Team Challenge “Echoes of the Past”, Beyond Extent

• Collaborated in a team of five using Unity Version Control to create a game ready environment in Unreal Engine following the given theme.

• Created detailed, large architectural assets using sculpted baked normals, detail normals, tileable textures, and RGB Masking. Mentorship, Think Tank Training Centre Online

• Created various game ready environmental assets, foliage, and unique textures to produce a real time environment implemented in Unreal Engine.

• Developed modular asset kits, focused on efficient topology and polycount, and generated tileable textures to efficiently populate scenes.

• Utilized optimization workflows such as trim sheets, decals, vertex painting, and RGB masking to break up tileable textures and improve scene quality. OCT 2023 - JAN 2025

OCT 2024 - JAN 2025

APR 2025 - MAY 2025

AUG 2016 - DEC 2017

AUG 2011- MAY 2015

EMPLOYMENT HISTORY

Aerospace Engineer, Missile Sustainment Division

Tinker Air Force Base, Oklahoma

• Collaborated with three different teams by providing engineering oversight through technical inputs and developing requirements for various projects

• Developed and briefed technical assessments annually to leadership for 10-14 vital components within the missile, allowing for informed decisions to be made.

SEP 2015 - OCT 2023

TONY VO

ENVIRONMENT ARTIST



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