CONTACT
********@*****.***
Oklahoma City, USA
tonycvo.artstation.com
linkedin.com/in/tonycvo90/
EDUCATION
Diploma in CG Asset Creation for Games
Think Tank Training Centre, Online
Master of Science in Data Science & Analytics
University of Oklahoma, Norman, OK
Bachelor of Science in Electrical Engineering
University of Oklahoma, Norman, OK
SOFTWARE
• Autodesk Maya
• Unreal Engine
• Substance Painter
• Substance Designer
• Adobe Photoshop
• ZBrush
• SpeedTree
• Marvelous Designer
• Marmoset Toolbag
• RizomUV
• Davinci Resolve
• Unity Version Control
SUMMARY
Environment artist skilled in using industry standard software and techniques to bring environments to life. Demonstrated expertise in modeling, texturing, lighting, and optimizing assets for real-time environments. Committed to delivering high quality work within tight deadlines and collaborating effectively with cross-functional teams.
SKILLS
• Low/Highpoly Modeling
• Midpoly Modeling
• Hard Surface Modeling
• Texturing
• Texture Baking
• PBR Workflow
• Modularity
• Optimization
• Set Dressing
ACHIEVEMENTS & AWARDS
80LV Interview, Apr 2025
Article providing detailed breakdown of my project Unreal Engine Feature, Apr 2025
Project featured on Unreal Engine’s socials
Scholarship Winner-2nd Place, Think Tank Training Centre Online, Oct 2023 RELEVANT PROJECTS
Team Challenge “Echoes of the Past”, Beyond Extent
• Collaborated in a team of five using Unity Version Control to create a game ready environment in Unreal Engine following the given theme.
• Created detailed, large architectural assets using sculpted baked normals, detail normals, tileable textures, and RGB Masking. Mentorship, Think Tank Training Centre Online
• Created various game ready environmental assets, foliage, and unique textures to produce a real time environment implemented in Unreal Engine.
• Developed modular asset kits, focused on efficient topology and polycount, and generated tileable textures to efficiently populate scenes.
• Utilized optimization workflows such as trim sheets, decals, vertex painting, and RGB masking to break up tileable textures and improve scene quality. OCT 2023 - JAN 2025
OCT 2024 - JAN 2025
APR 2025 - MAY 2025
AUG 2016 - DEC 2017
AUG 2011- MAY 2015
EMPLOYMENT HISTORY
Aerospace Engineer, Missile Sustainment Division
Tinker Air Force Base, Oklahoma
• Collaborated with three different teams by providing engineering oversight through technical inputs and developing requirements for various projects
• Developed and briefed technical assessments annually to leadership for 10-14 vital components within the missile, allowing for informed decisions to be made.
SEP 2015 - OCT 2023
TONY VO
ENVIRONMENT ARTIST