S EAN GENUTIS
*D ENVIRONMENT ARTIST
CONTACT TECHNICAL SKILLS
***********@*****.***
PORTFOLIO
artstation.com/sean_genutis
Modeling Retopology
Sculpting PBR Texturing
Rendering Version Control
Image Editing UV Unwrapping
Model Optimization Vegetation Creation
Texture Optimization Performance Profiling
Environment Lighting Unreal Engine Blueprints
Procedural Modeling Environment Set Dressing
Shader Development Procedural Terrain Generation
SOFTWARE EXPERIENCE
Maya
Zbrush
Painter
Designer
Photoshop
Unreal Engine
GitHub
SpeedTree
Unity
Gaea
Toolbag
Houdini
3ds Max
Screamscape Studios, Killer Karnival
Lead Programmer
Aug 2024 – May 2025
• Created a procedural string light blueprint that allowed for quick and easy level population
• Developed and implemented 8 unique puzzles each
with diverse gameplay mechanics
• Programmed core player functionalities, including leaning, throwing, an inventory system, and more
A Square Games and Simulation, Pandora’s Party Box 3D Artist Intern
Aug 2023 – Dec 2023
• Created various 3D assets while ensuring visual and stylistic consistency
• Optimized assets through polygon reduction
techniques, texture atlasing, and texture packing
• Collaborated with other designers and developers in feedback sessions to improve project quality
EDUCATION
University of Central Florida
Aug 2021 – May 2025
B.A. in Game Design