James
White
Profile
Experienced *D Artist with * years of industry experience and a first-class degree in games art. Experience Working in games and medical industry for clients such as Netflix, Pfizer and Takeda. Thorough knowledge of industry standard software, workflows & version control. CONTACT
Work Experience
3D Artist Feb 2024 - Current
***********@*****.***
CASSETTE, Remote
- Worked on environments, props and hard surface modeling as a generalist
- Realistic & Stylised texturing
- Unreal Engine 5 & Unity 6 work. Unity for VR and UE5 for 3D Vista
- Optimisation for VR, draw calls, lightmapping, atlassing, baking
- Version control in Perforce & Plastics SCM
- Fast paced project turnover, environments made in 1-2 days
- Took on extra responsibilities such as video editing trailers for clients and becoming the company UI Design specialist, earned a UI certificate
- Earned contracts with Pfizer and Takeda as the sole environment artist on projects Burntwood, WS7 9QU
3D Artist Feb 2022 - Aug 2022
Goggleminds, Remote
- Leading the 3D Art team to create props and environments for VR training simulations and games
- Formulating new and efficient ways to work, such as texture packing and shader creation
- Optimising assets to allow for smoother gameplay, save frame rates
- Creating and organising new workflows
- Weekly meetings and discussions on project development
- Understanding goals and setting realistic timeframes for completion, updating asset logs and informing the developers
- Giving and receiving feedback and updating assets accordingly Education
Level 3 Extended
Diploma in Games
Design
Distinction + Student
Union President
Wolverhampton
College
Sep 2016 - June 2018
Software
3DS max
Maya
ZBrush
Unreal Engine
Unity
Substance Painter
Substance Designer
Marvelous Designer
Gaea
Tree it
Quixel Mixer
Photoshop
Oculus
Perforce
JIRA
Plastics SCM
ArtStation - James White
BA Hons Games Art
First with Honours
Staffordshire University
Sep 2021 - June 2021
Aug 2022 - Feb 2024
Ripstone, Liverpool
- Daily goal setting for me and the team
- Daily review sessions and meetings
- Writing detailed bug reports in JIRA
- Working on several aspects of the game, single and multiplayer, console and - mobile
- Test case and confluence creation
- Tight knit work with production and design
QA Technician
3D Artist May 2021 - Feb 2022
Black Dog, Remote
- Creating environments and props for the game
- Designing blockouts for environments
- Following the art bible for guidance
- Working with a team of professionals
- Daily meetings and discussions on project development, setting goals in JIRA
- Working with the art team, specifically the lead who gives guidance