EDUCATION
Computer Science (PCMC) - **th
Vidya Mandir Pre-University College
MOKSHITH C ULLAL
Bangalore, Karnataka
*********@*****.***
Developed a first-person indie horror game using Blueprints in Unreal Engine, incorporating encryption/decryption mechanics and immersive storytelling to enhance player engagement.
Created a 2D rage platformer using tile-maps, focusing on challenging level design and smooth mechanics to deliver a fast-paced and frustratingly fun gameplay experience.
Currently developing a mobile horror game inspired by Granny, featuring stealth mechanics and an eerie environment. The game is scheduled for release on Itch.io by June/July 2025.
3D assets for all games were either modeled and textured in Blender or sourced from Sketchfab, ensuring high-quality visuals while optimizing for performance. Passionate and skilled Game Developer with hands-on experience in Unreal Engine 5, specializing in Blueprint scripting and C++ programming to create engaging and interactive gameplay mechanics. Proficient in using Blender for 3D modeling and texturing to craft high-quality assets for immersive environments and level design. Adept at rapid prototyping to explore innovative game ideas and refine player experiences. Published multiple game prototypes on itch.io, demonstrating a commitment to continuous learning and real-world application. Well-versed in the complete game development pipeline from concept to deployment with a strong focus on gameplay feel, visual polish, and player-centric design.
Led a team of 3 artists in modeling and animating hard surface assets for an Android application.
Created, textured, and animated 3D models in Blender, ensuring high visual quality.
Optimized models for mobile performance by reducing polygon count and maintaining clean geometry for smooth integration. Applied Agile methodology, adapting to feedback and making iterative improvements throughout the development process.
Used Blueprint Scripting to implement functionality for characters, weapons, and all other gameplay assets.
Utilized free assets from the Fab webstore to streamline production, minimizing time spent on character modeling, animation, and environmental/level design. Designed and implemented UI systems by creating and managing Widget Blueprints.
Followed best practices by commenting code thoroughly, ensuring even beginners could understand each section's purpose. Organized important gameplay data using Google Sheets and imported it as Data Tables in Unreal Engine for efficient data management. Successfully implemented server-client communication using replication methods to support multiplayer functionality.
linkedin.com/in/mokshith-c-ullal
Completed projects in Blender involving asset
creation, character modeling, texturing,
compositing, sculpting, animation, environment
design, rigging, and product advertising.
Led a team of three in a 1-day hackathon, where we created the Game Design Document, modeled
assets, and helped build a small playable gameplay segment, all within the limited timeframe.
SUMMARY
EXPERIENCE
SKILLS
CERTIFICATIONS
Blender Animation and Rigging
FPS Game Creation in Unreal Engine 5
Introduction to Python
Number Plate Detection Using Computer
Vision
KEY ACHIEVEMENTS
Indie Game Prototyping & Publishing on Itch.io
Personal Project
Computer Science and Engineering - College
Nitte Meenakshi Institute of Technology
3D Modeling & Animation Lead for Mobile Application Bosch Global
Participation in Gameathon 2.O
Unreal Engine 5 Game UI/UX creation
Blueprints Level Design
Game Design Documentation Prototyping
Fundamentals in C and C ++ 3D Modeling
06/2024 - 02/2025
06/2019 07/2021
01/2021 06/2025
09/2024 - Present
01/2024 - 10/2024
Bangalore, India
Bangalore, India
Bangalore, India
Bangalore, India
AAA Game Concept & Game Design Documentation
Personal Project
10/2024 - 10/2024 Bangalore, India
Created a detailed Game Design Document (GDD) for a AAA-level first- person shooter game, focusing on innovation, depth, and scalability. Prioritized the design process to enhance and refine core game design skills, including player experience, mechanics, balance, and progression systems. The game concept featured rogue-like elements, 3v3v3 tactical combat, a weapon and power-up selection system, and "King of the Hill" inspired scoring mechanics.
Treated the project as a professional exercise in game design, acknowledging the scope was beyond solo development and suitable for a large development team.
Multiple Personal Projects in Blender
Participating in competitions making one or multiple models based on the theme given. The most recent
competition of which I was a part of was of Poly Rocket with the theme of Halloween.
Participation in Modelling Competitions in Blender FPS Game Creation in Unreal Engine 5
Personal Project
Organized and taught a workshop on Unreal Engine 5 for juniors, covering the basics of game development, Blueprint scripting, and game design principles.
Conducted Unreal Engine 5 Workshop for Juniors
Bangalore, India
Unreal Engine 5 Developer Game Development Enthusiast Assets Modeling github.com/Moksh44444