Aleksandr Kurinnoi
Experienced Game Developer
Over the course of my career (10+ years) I have achieved successes that show that I am a strong individual contributor and accomplished leader. *****.****************@*****.***
Brighton, United Kingdom
linkedin.com/in/oleksandr-kurinnoi-a2122486/
FULL TIME
Rev Rooms Internal Tools Lead programmer UE5 2023 - 2024
Planning technical roadmap and managing team workload
Developed generic character audio framework
Developed audio emitter placement automation
Achieved mvp production readiness
Rev Rooms Unannounced project (Co-op simulation game) Lead Audio Programmer UE5 2023 - 2024
Handling audio implementation for the game
Risk assessment
Improved audio design team workflow (automating out manual labor, providing solutions for common problems) Studio Gobo LEGO Horizon Adventures Gameplay Programmer UE5 2021 - 2023
Integrated the usage of GAS in the game which paved the way for most systems (Weapons / Equipment / Abilities / etc.)
Tech owner of Inventory system
Driving the concept stage prototyping of Elements System (damage types + effects on environment) Studio Gobo MindsEye Gameplay Programmer LY/UE5 2020 - 2021
Tech owner of the character states system - used for all playable and AI characters
Tech owner of cover system - used by player character and AI agents
Close collaboration with tech animation on procedural animation features Studio Gobo Hyper Scape Gameplay Programmer Anvil 2019
Working closely with game design we took Firewall and Magnet hacks from paper design to shipping quality, Gameloft Minion Rush Gameplay Programmer Proprietary GL engine 2017 - 2019
Supporting content creators at introducing new features for live service game
Making marginal improvements to the quality of the live project’s code base
Driving telemetry system overhaul
Digital Cloud Technologies Various UWP projects C++ Programmer Proprietary Dx engine 2015 - 2017 FREELANCE
Independent Contractor Part time
Unannounced project (2.5d action game) UE5 2025, 3 month FTC
Refining 3Cs systems and animation systems for player character and NPC characters Unannounced project (3rd person action game) UE5 2024, 6 month FTC
Developing the mission system
Developing the character states system
Leading a small team of UE devs
Unannounced project (3rd person multiplayer team shooter) UE5 2023, 10 month FTC
Developing the system for tracking team allegiance
Developed Capture the Flag game mode
Audio implementation
Norian Games Aldian of Ancients Lead programmer UE5 2022, 6 month FTC
Building the dev team (interview + workload management) and successfully leading the investor facing prototype development
Developed dinosaur Growth system
MISC
Game Access ‘24 Speaker “Building modular systems” Into Games Mentor Volunteer on multiple Into Games events
Hosting game development workshops for year 9 school students
Hosting game development career workshops for year post grad students MSc in Software Engineering Kharkiv National University of Radioelectronics “Cellular automaton exploration”