Leonardo Noal
*D Environment & Hard Surface Artist
Phone: +55-51-981**-****
Email: **********@*****.***
LinkedIn: leonoal
Portfolio: ArtStation
Professional experience
3D Environment Artist
ArtCode Productions, Remote, Aug 2023 – Present
• Developed the level design aiming a balanced gameplay between all environments.
• Contributed with the Concept Artist in creating blocking levels to better visualize the 3D space of the gameplay.
• Modeled and textured game assets, including buildings, props and vegetation.
• Helped the team with some Hard Surface props, such as cars and ship. Always aiming an optimized and good topology.
• Along with the Art Team, helped redesigning the art direction for the project I’ve worked on.
• Created a document called Naming System for assets, including props, concepts, characters, animations, to maintain an organized project and easily manage updates for each asset. Education
Degree in Game Development Technology, UniRitter College, Porto Alegre, Brazil March 2015 - Aug 2018
Courses: Algorithms and Programming in C++, Mathematics for Computer Graphics: Vectors, Matrices and Functions, Algorithms and Data Structures in C++, OS, Computer Networks, AI, Machine Learning, 3D Modelling & Texturing, Computer Graphics, Virtual Reality e Game Engines. Skills
• Proficiency between industry standard softwares such as Blender, Substance Painter & Designer, along with basics of Photoshop.
• Experience with game engine such as Unreal 4 & 5, Unity3D and Godot.
• Good communication and collaboration skills.
• Good understanding of color theory and composition. Languages
English - B2
Portuguese - Native