KRISTIN HORN ENVIRONMENT ARTIST *D GENERALIST
**********@*****.*** LinkedIn: linkedin.com/in/krisamhorn
+1-717-***-**** Maryland Portfolio/Website: krisamhorn.artstation.com
● 8+ years in game development as a 3D Artist and Environment Artist for 4 shipped titles like ARK: Survival Evolved and Grand Theft Auto: The Trilogy.
● Expertise in Unreal Engine, Maya, Substance Suite, modeling, texturing, and performance optimization.
● Led art projects for highly acclaimed releases and developed content that directly increased player retention and engagement for live titles.
WORK EXPERIENCE
Grove Street Games, Gainesville, FL 2017 – 2024
3D ARTIST ENVIRONMENT ARTIST
● Grand Theft Auto: The Trilogy - The Definitive Edition PC, PS5, Xbox Series X S
Led the foliage overhaul for all three games, updating and integrating 100+ 3D assets with Maya, Photoshop, and Unreal Engine blueprints.
Developed 50+ procedural clutter assets, enhancing environment realism and diversity using automated systems.
Reduced outsourced revision time by 50% by creating detailed pipeline documentation and providing workflow feedback to improve asset quality.
● ARK: Survival Evolved iOS, Android
Created mobile-exclusive purchasable content, boosting in-app purchases by 15% and enhancing the player experience.
Designed procedurally generated dungeons for weekly content updates, contributing to 10+ million downloads.
Revised 300+ models, textures, and materials to optimize mobile performance on iOS and Android.
● ARK: Ultimate Survivor Edition, DLC, and Dino Discovery Switch
Optimized 100+ foliage assets using SpeedTree and Unreal Engine, ensuring smooth performance on Switch and contributing to a 30% sales increase with the re-release.
Conducted a comprehensive audit of 100+ game assets during the DLC migration; implemented targeted enhancements that improved frame rates by 20% and reduced reported bugs.
● ARK: Survival Ascended PC, PS5, Xbox Series X S
Optimized environment assets using Unreal Engine 5, boosting framerate by 20% and reducing lag for smoother console gameplay.
Applied Nanite technology to improve visual fidelity, optimizing complex assets while maintaining high performance, leading to a 15% increase in efficiency. Artific Games, Jacksonville, FL 2013 – 2014
3D ARTIST
● Developed modular asset packs in Maya and Photoshop, and integrated assets into Unity, ensuring optimized materials and seamless functionality for the Unity Asset Store.
● Achieved a 95% first-submission approval rate for models and textures on the Unity Asset Store, improving store visibility and driving increased sales and customer engagement.
● Streamlined the art pipeline by documenting workflows and optimizing processes, reducing production time by 20% and improving team efficiency.
KRISTIN HORN ENVIRONMENT ARTIST 3D GENERALIST
**********@*****.*** LinkedIn: linkedin.com/in/krisamhorn
+1-717-***-**** Maryland Portfolio/Website: krisamhorn.artstation.com SKILLS
● Game Engines: Unreal Engine 4/5, Unity
● Software: Maya, Blender, Photoshop, Substance Suite (Painter, Designer, Sampler), ZBrush, Simplygon, SpeedTree, Marmoset Toolbag
● 3D Asset Creation/Development: 3D Modeling (High-Poly/Low-Poly), Texture Painting & Baking, UV Mapping/Unwrapping, Material & Shader Creation, PBR Workflow, Procedural Asset Generation
● Environmental Design: Level Design, World Building, Lighting, Scene Creation
● Optimization: Asset Optimization, LOD Creation, Cross-platform Optimization, Real-time Performance Optimization
● Scripting: Blueprint Scripting (Unreal Engine)
EDUCATION
Full Sail University, Winter Park, FL
MASTER OF SCIENCE IN GAME DESIGN/PRODUCTION
● Honors: Valedictorian, Advanced Achiever, Course Director’s Award: Quality Assurance
● Thesis: "Serious Games: Examining Immersion"
Full Sail University, Winter Park, FL
BACHELOR OF SCIENCE IN GAME ART
● Honors: Valedictorian, Course Director’s Award: Art I Lancaster County Career and Technology Center, Brownstown, PA CERTIFICATE IN COMMERCIAL ART
● Activities: SkillsUSA, National Technical Honor Society