Idango Iyagba
Vancouver, BC, Canada
*******@*****.***
Professional Summary
Mid-level Game Developer with 3+ years of experience designing and developing engaging 2D/3D games across PC and mobile platforms. Skilled in Unity, Godot, Unreal Engine, and Python-based development, with strong scripting abilities in C#, GDScript, and C++. Proven track record of delivering immersive gameplay experiences and optimizing real-time performance. Background in architecture and simulation adds a unique design perspective. Passionate about creating accessible, fun, and technically polished games.
️ Technical Skills
Game Engines:
Unity (C#) Godot (GDScript, C#) Unreal Engine (Blueprints, C++) Construct 3
Programming & Scripting:
Python C# C++ GDScript JavaScript Lua (basic)
Tools & Software:
Blender Git/GitHub Photoshop / GIMP Visual Studio / VS Code / Rider
Jira / Trello (Agile workflow)
Platforms:
PC WebGL Android iOS
Professional Experience
Game Developer / Technical Coordinator
Kreatif Konstruct, Nigeria — 2020–2023
Built interactive 3D architectural visualizations using Unity and Godot
Created immersive VR simulations for design presentation
Wrote custom scripts in Python and C# to animate environments and objects
Designed game-ready 3D assets using Blender and SketchUp
Managed project timelines and coordinated cross-functional teams
Integrated real-time game tech into architectural workflows for client engagement
Game Projects
Python-Based Games
Eye-Controlled Block Breaker – Used OpenCV and Pygame to allow hands-free paddle control with eye motion
Mouse Block Breaker – Classic arcade paddle game with brick-breaking mechanics and power-ups
Space Invaders Clone – Retro shooter with collision logic, sprite animation, and high-score tracker
Typing Hero – Word-typing speed game with accuracy tracking and difficulty scaling
Snake with Themes – Classic snake game featuring themes, music, and leaderboard system
Maze Solver Visualizer – Educational game that shows pathfinding algorithms in action using Matplotlib
Engine-Based Games
Dungeon Relic (Godot) – 2D roguelike with procedural generation, custom UI, and combat system
Star Mech Defender (Unreal Engine) – 3D mech shooter using Blueprints for waves, AI, and physics
VR Architecture Walkthrough (Unity) – First-person interactive visual of real-world structures for client demo
Education & Certifications
Diploma in Game Development – [Your School], [Year]
Unity Certified Associate Game Developer – [Year]
Certificate: Python for Game Development – [Platform], [Year]
Achievements & Interests
Published 6+ games on itch.io with 5,000+ downloads
Participated in global game jams (Ludum Dare, Global Game Jam)
Contributor to open-source Godot community projects
Interested in sci-fi games, procedural generation, AI, and world-building