Michelle Ly Contact
Junior *D Environment Artist skilled in modeling, texturing, and lighting for
games using a range of 3D software like Unreal Engine, Houdini, and Maya. Experienced in creating optimized assets and solving technical challenges to craft immersive environments.
************@*****.***
michellely.artstation.com
Experience Skills
Technical Skills
Accomplishments
• LevelUp Showcase (2025) —
2nd Place for Artistic Achievement
(Baleine Bay)
• President’s Honour List (2025)—
Seneca Polytechnic
• Safe In Our World Mental
Health Game Jam (2024) —
Finalist (Growing Pains)
Sofware
Unreal Engine
Houdini
Maya
Blender
Substance Designer/Painter
ZBrush
SpeedTree
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Git
Education
Mentor/Moderator — Women Game Jam Canada
Remote August 2024
Mentored participants in troubleshooting 3D modeling and environment design issues using Blender, Substance Painter, and Unreal Engine 5. Moderated discussions on game art techniques, focusing on 3D workflows and asset creation.
Facilitated team collaboration and problem-solving in a dynamic, creative setting.
Volunteer — Toronto Games Week
Toronto, ON June 2024
Greeted visitors, distributed event itineraries, and provided assistance with questions and directions.
Helped coordinate the "Mesh-to-Metahuman" workshop, supporting presenters and attendees.
Assisted with setup and teardown for the NextGen Showcase and Ending Ceremony.
Seneca Polytechnic - Game Art & Animation
North York, ON Sep 2024 - Apr 2025
Sheridan College - Honours Bachelor of Illustration Oakville, ON Sep 2020 - Apr 2024
Projects
Baleine Bay — Seneca Polytechnic Capstone Game
Seneca Polytechnic Jan - Apr 2025
Completed game in final semester at Seneca in a team of two. Created modular assets, trimsheets, shaders, and procedural tools using Maya, Substance Painter/Designer, ZBrush, Houdini, and UE5. Led blockout and level design, defining layout, and gameplay flow. Collaborated with a prop artist to integrate assets seamlessly. Focused on optimization, stylized lighting, and storytelling. Scripted Blueprints in UE5 for animation, tools, UI, and gameplay Growing Pains — Safe in Our World Mental Health Game Jam Safe in Our World August - October 2024
Focused on shaders, modeling, and level design to create stylized environments using Unreal Engine 5 and Blender.
Collaborated with programmer, writer, and artists to bring the environment to life.
Contributed to level design, supporting emotional storytelling and gameplay flow.
3D Modeling
Texturing
Trimsheets
Shaders
Procedural Tool Creation
Foliage
Environment Design
Set Dressing
Lighting
Blueprints
Soft Skills
Communication
Collaboration
Adaptability
Time Management
Problem Solving
Attention to Detail
Creativity
Feedback-Driven