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3D Environment Artist

Location:
Vaughan, ON, Canada
Posted:
May 13, 2025

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Resume:

Michelle Ly Contact

Junior *D Environment Artist skilled in modeling, texturing, and lighting for

games using a range of 3D software like Unreal Engine, Houdini, and Maya. Experienced in creating optimized assets and solving technical challenges to craft immersive environments.

416-***-****

************@*****.***

michellely.artstation.com

Experience Skills

Technical Skills

Accomplishments

• LevelUp Showcase (2025) —

2nd Place for Artistic Achievement

(Baleine Bay)

• President’s Honour List (2025)—

Seneca Polytechnic

• Safe In Our World Mental

Health Game Jam (2024) —

Finalist (Growing Pains)

Sofware

Unreal Engine

Houdini

Maya

Blender

Substance Designer/Painter

ZBrush

SpeedTree

Adobe Photoshop

Adobe Illustrator

Adobe After Effects

Git

Education

Mentor/Moderator — Women Game Jam Canada

Remote August 2024

Mentored participants in troubleshooting 3D modeling and environment design issues using Blender, Substance Painter, and Unreal Engine 5. Moderated discussions on game art techniques, focusing on 3D workflows and asset creation.

Facilitated team collaboration and problem-solving in a dynamic, creative setting.

Volunteer — Toronto Games Week

Toronto, ON June 2024

Greeted visitors, distributed event itineraries, and provided assistance with questions and directions.

Helped coordinate the "Mesh-to-Metahuman" workshop, supporting presenters and attendees.

Assisted with setup and teardown for the NextGen Showcase and Ending Ceremony.

Seneca Polytechnic - Game Art & Animation

North York, ON Sep 2024 - Apr 2025

Sheridan College - Honours Bachelor of Illustration Oakville, ON Sep 2020 - Apr 2024

Projects

Baleine Bay — Seneca Polytechnic Capstone Game

Seneca Polytechnic Jan - Apr 2025

Completed game in final semester at Seneca in a team of two. Created modular assets, trimsheets, shaders, and procedural tools using Maya, Substance Painter/Designer, ZBrush, Houdini, and UE5. Led blockout and level design, defining layout, and gameplay flow. Collaborated with a prop artist to integrate assets seamlessly. Focused on optimization, stylized lighting, and storytelling. Scripted Blueprints in UE5 for animation, tools, UI, and gameplay Growing Pains — Safe in Our World Mental Health Game Jam Safe in Our World August - October 2024

Focused on shaders, modeling, and level design to create stylized environments using Unreal Engine 5 and Blender.

Collaborated with programmer, writer, and artists to bring the environment to life.

Contributed to level design, supporting emotional storytelling and gameplay flow.

3D Modeling

Texturing

Trimsheets

Shaders

Procedural Tool Creation

Foliage

Environment Design

Set Dressing

Lighting

Blueprints

Soft Skills

Communication

Collaboration

Adaptability

Time Management

Problem Solving

Attention to Detail

Creativity

Feedback-Driven



Contact this candidate