Ruchitha Kavali *****************@*****.*** +91-630*******
SUMMARY
3D Environment Artist with a strong interest in creating worldbuilding and detailed environments. Experienced in modeling, texturing, and working with real-time rendering engines in Blender, Substance Painter, and Unreal Engine. I am inspired by telling stories through spaces - seeking out ways to build atmosphere and share intricate detail while looking for efficient pipeline experiences.I am starting my career and eager to continue developing through job experience and working under directions of others. I am interested in internship and junior role opportunities to continue growing and contributing to creative projects. PROJECTS
Abandoned Auditorium Environment Blender, Unreal Engine 5
• Modeled and textured a semi-destroyed interior scene inspired by Beelitz-Heilstätten.
• Used Quixel assets for debris and foliage scattering; added volumetric fog and cinematic lighting.
• Implemented decals, detail normals, created peeling paint wall textures, exposed bricks, and realistic wear using Substance Painter. And optimized texture resolution for performance. https://www.artstation.com/artwork/RKeA8v
Retro Arcade Room Blender, Unreal Engine 5
• Designed a nostalgic 90s arcade room with neon lighting and modular assets
• Focused on storytelling elements using props and lighting.
• Learned scene assembly and lighting techniques inside Unreal Engine. https://www.artstation.com/artwork/wrBWY9
Technical Skills
Software:
Unreal Engine 5, Blender, Substance 3D Painter, Photoshop, Quixel Bridge. Modeling & Texturing:
3D Modeling, UV Unwrapping, Trim Sheet Texturing, High to Low Poly Workflow, PBR Texturing. Environment Design:
Modular Asset Creation, Set Dressing, Lighting & Composition, Post-Processing, Volumetric Fog, Foliage Tool (UE5). EDUCATION
Christ Deemed to be University
BBA (Travel and Tourism Management), 2018 – 21