Post Job Free
Sign in

Environment Artist 3D

Location:
Athens, Attica, Greece
Salary:
3500 EU
Posted:
May 13, 2025

Contact this candidate

Resume:

ENG

LANGUAGES

UNITY

BLENDER

ADOBE PHOTOSHOP

MAYA

* * ****

ZBRUSH

TOPOGUN

SUBSTANCE 3D PAINTER

SUBSTANCE 3D DESIGNER

QUIXEL SUITE

PERFORCE/GIT/PLASTIC

SKILLS

GAME DEVELOPMENT

3D MODELING

3D VISUALIZATION VR

LIGHTING

LEVEL ART

TEXTURING

ANIMATION

UV MAPPING

SCULPTING

ORGANIZATION

SOURCE CONTROL

PORTFOLIO

www.artstation.com/kuriakos_n

UNREAL ENGINE (4-5)

KYRIAKOS NTATIDIS

3D ENVIRONMENT ARTIST

+306*********

****.***@*****.***

ATHENS, GREECE

KYRIAKOSN

kuriakos_n.artstation.com

CONTACT INFO

GREEK RU

DA VINCI RESOLVE WORLD CREATOR

SUMMARY

Good day! I'm a 3D Environment Artist with 7+ years of professional experience in the game industry.

A majority of my work is associated with various PC and Console titles. My particularly strong sides in game art are modeling, environmental/level design, creation of complex material systems - shaders, texturing and asset optimization.

I'm capable of efficiently undertaking a multitude of roles in a development team or specialize in a

particular set of tasks.

You can review my ArtStation portfolio via the following link: www.artstation.com/kuriakos_n

OBJECTIVE

Use my knowledge and experience in game art to

create meaningful and aesthtically pleasant

environments. Work with a talented and succesful

studio to produce a valued product.

SOFTWARE

JANUARY 22 - JUNE 23

Earth 2 IO Metaverse

Brisbane, Australia

Full Time Contract

EXPERIENCE

FEBRUARY 23 - MARCH 25

World Makers

Cambridge, UK

Full Time

SENIOR 3D ENVIRONMENT ARTIST

• Worked closely with Creative director, Lead Game Designer and Concept Artists to bring the game

environments to life, from block out stage to complete stage, meeting both aesthetic and technical requirements

• Created a varied number of environment assets and optimized modular kits from beginning block-out stage to final game quality.

• Worked closely with Lead Artist to organize and

document the layout of the map, optimal module

dimensions and material needs.

• Creation of various complex Unreal Engine shaders to support the project needs, Prop, blend surface, decal master materials, POM support, vertex painting and many more.

• Contributed in the optimization phase, creation of custom LODs, texture optimization, Atlas textures creation . Shaders optimization, Lighting optimization

• Contributed in the Lighting design.

SHIPPED GAME :

DECEIT 2

• Created high quality 3D Assets like buildings, props and foliage for the Earth 2 Game .

• Creation of highly optimized meshes utilizing the weighted normals workflow and using advanced UV

techniques to texture them with a single 4 channel packed 16k atlas .

• Worked closely with Lead Technical Artist and

Engineers to develop a complex shader that is used in a huge amount of props and buildings in Earth 2 world.

• Contributed in the Lighting and Post process design. ENGINE : UNITY

• Level prototyping and design in Unity, landscape sculpting

• Created a huge number of modules for buildings, props and foliage from block out stage to complete game ready state always considering RTS

gameplay camera view performance limitations

Kyriakos Ntatidis - page 1

SENIOR 3D ARTIST

FEBRUARY 20 - JULY 22 3D ENVIRONMENT ARTIST

Traptics Games

Athens, Greece

Full Time

ENGINE : UE 5

EXPERIENCE

NOVEMBER 19 - MAY 20

DNA BLOCK

Los Angeles, California

Full Time Contract

Kyriakos Ntatidis - page 2

• Created a big number of Trim textures and textured many unique assets, packing textures as much as

possible.

Contributed in the Design of a lighting and post

process system to switch between different presets of lighting and PP for different states of day and weather conditions.

• Manually Created LODs for often used assets in

different levels . Optimized lighting and Textures by using many Atlas, Trimsheets, avoided unique

texturing as much as possible except major gameplay buildings.

SHIPPED GAME: ENGINE: UNITY

HOMESEEK

• Contributed in the creation of various environments from blockout stage to full production to be used in a 3D Animation platform and VR purposes.

• Modeling and assembling complex 3D environments, creating detailed props, texture painting, shader creation, developing procedural material systems and effects, lighting setup, in-depth post-processing, content optimization.

3D ENVIRONMENT ARTIST

OCTOBER 17 - SEPTEMBER 19

Battlestate Games

Saint Petersburg, Russia

Full Time Contract

3D PROP ARTIST

• Created a big number of Environmental Props,

Gameplay props, from block out stage to complete

stage, meeting both aesthetic and technical

requirements.

• Texturing and efficient UV mapping, trim sheet

creation, modular asset creation, vehicle and weapon parts modelling.

• Texture optimization, asset Level of detail creation for first person shooter standards

SHIPPED GAME:

ESCAPE FROM TARKOV

ENGINE: UNITY

SOFTWARE: ENGINE: UE 4

REPLIKANT



Contact this candidate