ENG
LANGUAGES
UNITY
BLENDER
ADOBE PHOTOSHOP
MAYA
ZBRUSH
TOPOGUN
SUBSTANCE 3D PAINTER
SUBSTANCE 3D DESIGNER
QUIXEL SUITE
PERFORCE/GIT/PLASTIC
SKILLS
GAME DEVELOPMENT
3D MODELING
3D VISUALIZATION VR
LIGHTING
LEVEL ART
TEXTURING
ANIMATION
UV MAPPING
SCULPTING
ORGANIZATION
SOURCE CONTROL
PORTFOLIO
www.artstation.com/kuriakos_n
UNREAL ENGINE (4-5)
KYRIAKOS NTATIDIS
3D ENVIRONMENT ARTIST
****.***@*****.***
ATHENS, GREECE
KYRIAKOSN
kuriakos_n.artstation.com
CONTACT INFO
GREEK RU
DA VINCI RESOLVE WORLD CREATOR
SUMMARY
Good day! I'm a 3D Environment Artist with 7+ years of professional experience in the game industry.
A majority of my work is associated with various PC and Console titles. My particularly strong sides in game art are modeling, environmental/level design, creation of complex material systems - shaders, texturing and asset optimization.
I'm capable of efficiently undertaking a multitude of roles in a development team or specialize in a
particular set of tasks.
You can review my ArtStation portfolio via the following link: www.artstation.com/kuriakos_n
OBJECTIVE
Use my knowledge and experience in game art to
create meaningful and aesthtically pleasant
environments. Work with a talented and succesful
studio to produce a valued product.
SOFTWARE
JANUARY 22 - JUNE 23
Earth 2 IO Metaverse
Brisbane, Australia
Full Time Contract
EXPERIENCE
FEBRUARY 23 - MARCH 25
World Makers
Cambridge, UK
Full Time
SENIOR 3D ENVIRONMENT ARTIST
• Worked closely with Creative director, Lead Game Designer and Concept Artists to bring the game
environments to life, from block out stage to complete stage, meeting both aesthetic and technical requirements
• Created a varied number of environment assets and optimized modular kits from beginning block-out stage to final game quality.
• Worked closely with Lead Artist to organize and
document the layout of the map, optimal module
dimensions and material needs.
• Creation of various complex Unreal Engine shaders to support the project needs, Prop, blend surface, decal master materials, POM support, vertex painting and many more.
• Contributed in the optimization phase, creation of custom LODs, texture optimization, Atlas textures creation . Shaders optimization, Lighting optimization
• Contributed in the Lighting design.
SHIPPED GAME :
DECEIT 2
• Created high quality 3D Assets like buildings, props and foliage for the Earth 2 Game .
• Creation of highly optimized meshes utilizing the weighted normals workflow and using advanced UV
techniques to texture them with a single 4 channel packed 16k atlas .
• Worked closely with Lead Technical Artist and
Engineers to develop a complex shader that is used in a huge amount of props and buildings in Earth 2 world.
• Contributed in the Lighting and Post process design. ENGINE : UNITY
• Level prototyping and design in Unity, landscape sculpting
• Created a huge number of modules for buildings, props and foliage from block out stage to complete game ready state always considering RTS
gameplay camera view performance limitations
Kyriakos Ntatidis - page 1
SENIOR 3D ARTIST
FEBRUARY 20 - JULY 22 3D ENVIRONMENT ARTIST
Traptics Games
Athens, Greece
Full Time
ENGINE : UE 5
EXPERIENCE
NOVEMBER 19 - MAY 20
DNA BLOCK
Los Angeles, California
Full Time Contract
Kyriakos Ntatidis - page 2
• Created a big number of Trim textures and textured many unique assets, packing textures as much as
possible.
Contributed in the Design of a lighting and post
process system to switch between different presets of lighting and PP for different states of day and weather conditions.
• Manually Created LODs for often used assets in
different levels . Optimized lighting and Textures by using many Atlas, Trimsheets, avoided unique
texturing as much as possible except major gameplay buildings.
SHIPPED GAME: ENGINE: UNITY
HOMESEEK
• Contributed in the creation of various environments from blockout stage to full production to be used in a 3D Animation platform and VR purposes.
• Modeling and assembling complex 3D environments, creating detailed props, texture painting, shader creation, developing procedural material systems and effects, lighting setup, in-depth post-processing, content optimization.
3D ENVIRONMENT ARTIST
OCTOBER 17 - SEPTEMBER 19
Battlestate Games
Saint Petersburg, Russia
Full Time Contract
3D PROP ARTIST
• Created a big number of Environmental Props,
Gameplay props, from block out stage to complete
stage, meeting both aesthetic and technical
requirements.
• Texturing and efficient UV mapping, trim sheet
creation, modular asset creation, vehicle and weapon parts modelling.
• Texture optimization, asset Level of detail creation for first person shooter standards
SHIPPED GAME:
ESCAPE FROM TARKOV
ENGINE: UNITY
SOFTWARE: ENGINE: UE 4
REPLIKANT