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3D Environment Artist

Location:
Burbank, CA
Posted:
May 12, 2025

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Resume:

Professional Summary

Skills

Experience

A *D Environment Artist with 3+ years of experience creating game-ready environ- ments and assets for realistic and stylized projects. Combines a strong traditional art foundation including color theory, composition, and lighting with technical skills to deliver high-quality, visually cohesive assets.

3D Environment Artist, Midnight Asylum, Remote

04/2025 - Present

Create high-quality tileable textures and trim sheets to closely match concept art and ensure visual consistency across 3D environment.

Collaborate with a team of artists, and writing director to create natural and cohesive design and story telling of the scene.

Contribute to the development pipeline by ensuring textures and materials were optimized for real-time rendering and aligned with storytelling goals. Art Instructor, Teaching Assistant, Atanian Art Center, Glendale, CA 01/2021 - 03/2021

Mentored students aged 6-17, focusing on advanced techniques in both digital and traditional illustration.

In-depth knowledge of Unreal Engine in creating and optimizing assets and materials.

Advanced knowledge of procedural material creation and texturing using Substance Painter/Designer.

Creative problem-solving with precision in 3D workflows.

Adaptable to evolving creative directions, excelling in fast-paced environments.

Strong team collaboration and communication skills.

Dedicated work ethic, delivering high-quality results on time.

Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design).

+1-832-***-**** ******.***@*****.***

ulianakmit.com artstation.com/fylo_o linkedin.com/in/ulianakmit/ Burbank, CA Tel :

Project Experience

Echoes of the Past Beyond Extent Team Challenge

Collaborated in a team of 5 to create a real-time environment.

Used Zbrush to create hand-sculpted cliffs.

Integrate props and assets into the game engine.

Developed custom procedural master materials in UE5. In the Middle of Nowhere Personal Project

Maintained a consistent stylized art style across all assets.

Created hand-painted textures and decals for a cohesive visual style.

Developed custom UE5 Master Material improving workflow efficiency. Hutsul Corner Game Assets Personal Project

Full asset creation pipeline: sculpting, UV unwrapping, high-to-low poly baking, and UE5 integration.

Used mid-poly box modeling and optimization techniques for better performance. Education

Technical Skills

Awards

GNOMON Best of Term 2024

Environment / Stylized

GNOMON Saturday Academy

Scholarship Winner

California Student Media Festival 2020

Emerging Technology Secondary

Burbank International Film Festival

Animation Semi-Finalist and Laureate

LA Shorts Category 2020

GNOMON School of Visual Effects

BFA in Digital Production

GPA: 3.8

Los Angeles, CA

Languages

Maya

Zbrush

Blender

Houdini

Substance Painter

Substance Designer

RizomUV

Unreal Engine 5

Nanite

LODs

Arnold Redshift

V-Ray

Marmoset

Toolbag

Marvelous

SpeedTree Designer

Gaea

Adobe Photoshop

Adobe After Effects

Adobe Illustrator

Adobe InDesign

Digital Art And Illustration

Additional Softwares

Render Engines

Game Engines & Optimization

Texturing & Material Creation

3D Modeling & Sculpting

English Fluent

Ukrainian Native

Uliana Kmit

3D ENVIRONMENT ARTIST



Contact this candidate