Professional Summary
Skills
Experience
A *D Environment Artist with 3+ years of experience creating game-ready environ- ments and assets for realistic and stylized projects. Combines a strong traditional art foundation including color theory, composition, and lighting with technical skills to deliver high-quality, visually cohesive assets.
3D Environment Artist, Midnight Asylum, Remote
04/2025 - Present
Create high-quality tileable textures and trim sheets to closely match concept art and ensure visual consistency across 3D environment.
Collaborate with a team of artists, and writing director to create natural and cohesive design and story telling of the scene.
Contribute to the development pipeline by ensuring textures and materials were optimized for real-time rendering and aligned with storytelling goals. Art Instructor, Teaching Assistant, Atanian Art Center, Glendale, CA 01/2021 - 03/2021
Mentored students aged 6-17, focusing on advanced techniques in both digital and traditional illustration.
In-depth knowledge of Unreal Engine in creating and optimizing assets and materials.
Advanced knowledge of procedural material creation and texturing using Substance Painter/Designer.
Creative problem-solving with precision in 3D workflows.
Adaptable to evolving creative directions, excelling in fast-paced environments.
Strong team collaboration and communication skills.
Dedicated work ethic, delivering high-quality results on time.
Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design).
+1-832-***-**** ******.***@*****.***
ulianakmit.com artstation.com/fylo_o linkedin.com/in/ulianakmit/ Burbank, CA Tel :
Project Experience
Echoes of the Past Beyond Extent Team Challenge
Collaborated in a team of 5 to create a real-time environment.
Used Zbrush to create hand-sculpted cliffs.
Integrate props and assets into the game engine.
Developed custom procedural master materials in UE5. In the Middle of Nowhere Personal Project
Maintained a consistent stylized art style across all assets.
Created hand-painted textures and decals for a cohesive visual style.
Developed custom UE5 Master Material improving workflow efficiency. Hutsul Corner Game Assets Personal Project
Full asset creation pipeline: sculpting, UV unwrapping, high-to-low poly baking, and UE5 integration.
Used mid-poly box modeling and optimization techniques for better performance. Education
Technical Skills
Awards
GNOMON Best of Term 2024
Environment / Stylized
GNOMON Saturday Academy
Scholarship Winner
California Student Media Festival 2020
Emerging Technology Secondary
Burbank International Film Festival
Animation Semi-Finalist and Laureate
LA Shorts Category 2020
GNOMON School of Visual Effects
BFA in Digital Production
GPA: 3.8
Los Angeles, CA
Languages
Maya
Zbrush
Blender
Houdini
Substance Painter
Substance Designer
RizomUV
Unreal Engine 5
Nanite
LODs
Arnold Redshift
V-Ray
Marmoset
Toolbag
Marvelous
SpeedTree Designer
Gaea
Adobe Photoshop
Adobe After Effects
Adobe Illustrator
Adobe InDesign
Digital Art And Illustration
Additional Softwares
Render Engines
Game Engines & Optimization
Texturing & Material Creation
3D Modeling & Sculpting
English Fluent
Ukrainian Native
Uliana Kmit
3D ENVIRONMENT ARTIST