EDUCATION
Animation and Videogames **** - ****
UNIVERSIDAD ORT URUGUAY
Subjects in the fields of Audiovisual Language, Digital Design, Visual Communication, 2D Animation, Acting, Animatics Production, and 3D Modeling
Adobe Photoshop, Premiere, After Effects, Illustrator, CG Asset Creation for Games 2023 - 2025
THINK TANK TRAINING CENTRE
Specialization: Props & Environments for Games
Specific techniques for game engines such as vertex painting, trim sheets, as well as extra courses such as Marvelous Designer.
special focus on poly efficient topology, hero prop creation, texturing in the Substance suites
PERSONAL SKILLS
Fast learner
Communicative
Self thought
Attention to details
Flexibility
SOFTWARE
PROFICIENCY
Game Engines proficiency
Unreal Engine, Godot
Hand-painted and Procedural Textures
Substance Painter/Designer, Photoshop
CONTACT ME
3 D E n v i r o n m e n t A r t i s t
Castelló
Guillermo
3D Environment Artist focused on building immersive worlds and storytelling through environment design.
Proficient in 3D modeling, texturing, and real-time rendering using tools like Blender, Maya, Zbrush, Substance Painter/Designer, and Unreal Engine. Strong understanding of composition, lighting, and modular asset creation. Eager to apply my skills and continuously learn in a professional environment.
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Guillermo Castelló (Link)
ID 5.288.462-2
Birth date: 07 Aug, 2002
Montevideo, Uruguay
LANGUAGE
Spanish - Native
English -Advanced: CEFR C1
3D Modeling, Sculpting, Retopology
Blender, Maya, Zbrush
Real time Rendering & Shading
Marmoset Toolbag, Unreal Engine
Guillermo Castelló (Link)
3D Environment Design – Zehra Khan 2025 - 2025
MENTORSHIP
Designed and built a completed 3D environment with a specific style in mind Modeled, Sculpted, textured, and optimized various props Crated modular asset and procedural textures to improve efficiency and reusability
Applied industry-standard workflows, receiving feedback and guidance from experienced mentors.