MARCO BORTOLUSSI
*D ENVIRONMENT ARTIST
+39-346******* *****.*******@*****.*** Portfolio Linkedin Summary
● 2 Years of Professional experience in using Unreal Engine for Games and Virtual Production with a strong art background.
● I can bring custom HDA with Houdini, PCG, Blueprint inside Unreal Engine.
● Complete understanding of different material and asset creation workflow: PBR/Stylized and good HLSL knowledge.
● Previous experience in the film industry and a keen eye for high quality standards.
● Recognized in various game development jams and contests, such as The Rookies, where I achieved the Rookie of the Year.
● Fluent in English.
Experience D-WOK Turin, IT
Environment Artist for Virtual Production March 2024 - April 2025
● Working with various high-budget film and Theatre productions.
● Creation of realistic real-time environment and shipping for Virtual Production with Unreal Engine.
● Creation of props, assets for real-time (High Poly – Low Poly – Baking).
● Creation of textures set PBR / Procedural.
● Providing custom tools with Houdini and Master Material in the engine for the team and relative documentation. Commodore Industries Remote/Rome, IT
Trainee Environment Artist March 2023 - August 2023
● Responsible for modeling and texturing all environment assets in the environment production pipeline.
● Creation of props, assets for real-time (High Poly – Low Poly – Baking).
● Layouting, lighting and polishing all the levels on the Unreal engine.
● Agile Workflow
Skills Software: Maya, Blender, Zbrush, Substance Designer & Painter, Photoshop, Unreal Engine, Unity, Houdini
● LowPoly/ HighPoly, baking, organic and hard Surface modeling, procedural modeling;
● Retopo, UV, texturing, shading, kit building, procedural materials;
● Building tool, lighting, cinematics and layout level on Engine. Studies The Gnomon Workshop Online
Workshop with Giovani Magana July 2023 - September 2023
● Learn how to create 3D assets architecture kits for real time next gen games.
● Learn how to create 3D assets organic kits as rocks and prop.
● Learn how to create materials with Substance Designer.
● Trim Sheets, use of Masks and how to optimize assets for performance, tips and tricks into AAA production.
● Software Learned: Maya, Zbrush, 3D Painter, Substance Designer, Unreal Engine. Bigrock Ca’ Tron, IT
Master in Game Design September 2022 - February 2023
● Learn how to create 3D assets for a real time engine covering the entire Workflow.
● Direct Project with a Client in the game Industry such as 101 Games and Commodore Inc.
● Software Learned: Maya, Zbrush, 3D Painter, Unreal Engine, Unity. Nuova Accademia di Belle Arti (NABA)Milano, IT
Degree in Media Design and Multimedia Arts September 2016 - July 2019
● Graduated with distinction.
● Learn the entire workflow of a film set, from pre-production to post production.
● Course:, game production, video production, screenwriting, video art, virtual production, interactive multimedia
● Skills Learned: Cinematography, editing, VFX, screenwriting, directing, game development.
● Software Learned: Adobe Photoshop, Illustrator, Nuke, Unity, Premiere, Davinci Resolve.