Alan Andrade Pinto LinkedIn ArtStation Instagram
Senior 3D environment artist
****.*********@*****.***
Valencia - Spain
3D environment artist with 8 years of experience with game development. Several games shipped from AAA to indie, VR and mobile games. Experience with modeling props, architecture and modularity using Blender, level assembly, shader creation and procedural content using Unreal Engine 5 and texture creation using Substance Painter, Designer and Photoshop. EXPERIENCE
Senior 3D environment artist Gunzilla Aug 2023 - May 2025 Project: Off the Grid
● Working closely with the lead environment artists, level designers and other environment artists to create high quality environments.
● Creation of modular assets for buildings following concept art or unique designs defined with leads and art direction.
● Creation and polish of textures and materials inside Unreal Engine.
● Responsible for set dressing in various locations, keeping in mind gameplay dynamics, storytelling and composition.
● Big optimization pass: reducing collisions, LODs creation, Lumen meshes optimization.
● Experience working with Blender, Substance Painter, Designer and Unreal Engine 5. 3D Environment Artist Magic Media Group Mar 2021 - Aug 2023 Projects: Star Trek: Resurgence, Zoolana, Destroy All Humans 2: Reprobed reveal trailer, NDA projects
● Experience in working with 3D content creation software (Blender, Autodesk Maya, Substance Painter, Unreal Engine, Unity).
● Creation of high quality 3D assets for games and cinematics.
● PBR texturing for realtime and offline renders..
● Entire environment workflow, from modeling to set dressing in Unreal Engine, lighting and shader creation;
● Constant communication with outsourcing and production leads to ensure highest quality delivery, for assets and environments.
3D Environment Artist Quantum Integrity May 2022 - Jan 2023 Projects: Dead Matter
● Set dressing environments with mind in composition and based on themes depending on the environment.
● Optimization and polishing existing meshes in order to transition between Unreal Engine 4 and 5.
● Creation of modular assets with design in mind with constant communication with level design and art direction.
● Props creation using Blender and standard workflow. 3D Prop/Environment Artist Kokku May 2020 - Mar 2021 Projects: Roblox: Themyscira Experience, Roblox: Stranger Things, Truck Driver
● Modeling 3D props of varied art styles, from realistic to stylized.
● PBR texturing and shader creation in Unreal Engine 4
● Environment creation from blockout to finish, responsible for optimization and modular assets creation. Engine Skills: Unreal Engine 4, 5, Unity
2D/3D softwares: Blender, Zbrush, Maya, Photoshop
Soft Skills: Problem Solver, Adaptability, Clear Communication, Collaborative, Creativity and ProActiveness. Art: Shader Creation, Modular assets creation, Modeling, Texture Painting, UV Mapping, Design, Color Theory. Tools: Git, Jira and Confluence.
EDUCATION
BSC in Human Resources Management Faculdade Carlos Drummond de Andrade 2011 - 2013 TECHNICAL in Game Development SAGA - Art School 2015 - 2017