TzuKuan Liu
Profile
Consistently delivered high-quality work ahead of deadlines at KAP Games, balancing efficiency with attention to detail. Earned the trust of my supervisor, who encouraged me to take creative ownership within assigned themes, resulting in final outputs that showcased both innovation and craftsmanship.
Employment History
3D Artist, KAP Games, San Francisco
J UNE 2 0 2 4 — PRESENT
I contributed to the development of Captain and Company, a pirate-themed web game. My primary responsibilities included designing and creating 3D characters and environments. also make rigging for characters and so animation for characters in Blender.
International Volunteer (Elementary School Teacher), Amnesty International Asia, Chiang Mai
NOVEMBER 2 0 1 7 — F E BRUARY 2 0 1 8
I volunteered with groups and organizations to help make measurable differences for program recipients (they are in a war in northern Thailand). I also spoke with community organizations to boost outreach and highlight program successes. I coordinated food, clothing, education, and household items for disadvantaged individuals and families.
Education
BFA, Academy of Art University in San Francisco, San Francisco S E P T EMBER 2 0 1 9 — MAY 2 0 2 4
I graduated from the Academy of Art University (AAU). During my time at school, I deeply studied 3D modeling, rendering, lighting and other related technologies, and successfully combined theoretical knowledge with practice to create various creative and highly realistic 3D environment models.
AAU Spring show, San Francisco
MAY 2 0 2 4 — MAY 2 0 2 4
I designed and created a steampunk-style sniper rifle that was selected as a finalist for the 3D category in the prestigious AAU 2024 Spring Show. The piece received outstanding recognition from 3D Director Kenny Patrick and Art Director Brian Hess for its creativity, craftsmanship, and visual impact. GDC 2024, San Francisco
APRIL 2 0 2 4 — APRIL 2 0 2 4
Participated in the 2024 Game Developers Conference (GDC) with AAU Studio X, showcasing Hexahedron, a first-person, soul-like action game developed in Unreal Engine 5. Served as the Environment Artist, creating key in-game assets including axe traps, spike traps, keys, and dead trees. The final project was successfully exhibited to the public at GDC.
Details
400 Clementina StApt 519
San Francisco, 94103
United States
***********@*****.***
NATIONALITY
Taiwan
DATE / P L ACE OF B I RTH
12/08/2000
Taiwan
Skills
Maya
Blender
Zbrush
Substance Painter
Substance Designer
Unreal Engine
Unity Engine
Photoshop
Teamwork
Hard Working
Languages
Mandarin
English