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3D Modeling Environment

Location:
San Francisco, CA
Salary:
1500 to 2000 dollar per month
Posted:
May 11, 2025

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Resume:

TzuKuan Liu

* * ******

Profile

Consistently delivered high-quality work ahead of deadlines at KAP Games, balancing efficiency with attention to detail. Earned the trust of my supervisor, who encouraged me to take creative ownership within assigned themes, resulting in final outputs that showcased both innovation and craftsmanship.

Employment History

3D Artist, KAP Games, San Francisco

J UNE 2 0 2 4 — PRESENT

I contributed to the development of Captain and Company, a pirate-themed web game. My primary responsibilities included designing and creating 3D characters and environments. also make rigging for characters and so animation for characters in Blender.

International Volunteer (Elementary School Teacher), Amnesty International Asia, Chiang Mai

NOVEMBER 2 0 1 7 — F E BRUARY 2 0 1 8

I volunteered with groups and organizations to help make measurable differences for program recipients (they are in a war in northern Thailand). I also spoke with community organizations to boost outreach and highlight program successes. I coordinated food, clothing, education, and household items for disadvantaged individuals and families.

Education

BFA, Academy of Art University in San Francisco, San Francisco S E P T EMBER 2 0 1 9 — MAY 2 0 2 4

I graduated from the Academy of Art University (AAU). During my time at school, I deeply studied 3D modeling, rendering, lighting and other related technologies, and successfully combined theoretical knowledge with practice to create various creative and highly realistic 3D environment models.

AAU Spring show, San Francisco

MAY 2 0 2 4 — MAY 2 0 2 4

I designed and created a steampunk-style sniper rifle that was selected as a finalist for the 3D category in the prestigious AAU 2024 Spring Show. The piece received outstanding recognition from 3D Director Kenny Patrick and Art Director Brian Hess for its creativity, craftsmanship, and visual impact. GDC 2024, San Francisco

APRIL 2 0 2 4 — APRIL 2 0 2 4

Participated in the 2024 Game Developers Conference (GDC) with AAU Studio X, showcasing Hexahedron, a first-person, soul-like action game developed in Unreal Engine 5. Served as the Environment Artist, creating key in-game assets including axe traps, spike traps, keys, and dead trees. The final project was successfully exhibited to the public at GDC.

Details

400 Clementina StApt 519

San Francisco, 94103

United States

415-***-****

***********@*****.***

NATIONALITY

Taiwan

DATE / P L ACE OF B I RTH

12/08/2000

Taiwan

Skills

Maya

Blender

Zbrush

Substance Painter

Substance Designer

Unreal Engine

Unity Engine

Photoshop

Teamwork

Hard Working

Languages

Mandarin

English



Contact this candidate