Juan José Vergara
+569******** # *****.********@*****.*** ï Linkedin.com Portfolio
Experience
Wabisabi Games Jan 2025 – Present
Game programmer Santiago, Chile
• Implement a series of gameplay features for a Snowboard game using GAS as the main framework for the tricks
• Implement scalable and reusable UMGs for the Menu and for the game settings.
• Quality Assurance upon the multiplayer features by simulating bad latency and correct replication across the clients. XR-Labs // Universidad de Chile 2024 – present
Game programmer Santiago, Chile
• Implemented deep and complex gameplay interactions using animation notifies and data tables for an inventory and dialogue system.
• Applied design patterns such as Singleton, State, and Observer to develop scalable, efficient, and user-friendly Blueprint actors for the design team.
• Documented Blueprint actors with clear, easy-to-read instructions to enable the game design team to create engaging levels.
• Implemented non-playable character interactions using Animation Blueprints, Behavior Trees, and NavMesh to follow and interact with the player.
I-Create 2023 – 2024
Game programmer Santiago, Chile
• Designed and implemented the integration of an Unreal Engine game with the web using cloud technologies, supporting up to 3,000 users simultaneously in a single-player experience.
• Developed and implemented key gameplay features and ensured seamless communication between the Unreal Engine project and REST API services.
• Created a CI/CD pipeline for automated builds in Unreal Engine, triggered upon successful completion of automated tests.
Mad Viking Games 2022 – 2023
Software Engineer Santiago, Chile
• Designed and implemented a cloud architecture capable of supporting over 2,000 concurrent users using AWS EC2 and its features for an e-commerce web application.
• Implemented key gameplay features for the pre-production phase, utilizing automated tools in Unreal Engine for testing.
Extracurricular
Mentor Professor Nov 2023 – Dec 2023
• Served as an assistant professor, guiding students through their final project assignments focused on visual scripting programming and Blueprint communication between elements. Showcase the Antartic Metaverse on CNN
Education
Intermediate Unreal Engine Blueprints CRTIC Aug-Nov 2024 In-depth course on OOP programming, design patterns, and AI, culminating in a final project Unreal Engine 5 C++ Multiplayer Shooter 2024
Developed a networked multiplayer shooter game featuring shooting mechanics and lag compensation techniques. Technical Skills
Languages:C++/C#,Python, SQL, MongoDB,TypeScript Technologies: Unreal Engine, Unity, Linux, Git, Perforce, AWS, Jira, Visual Studio, Excel. Concepts:Networking, Databases, CI/CD,Cloud computing, Programming Soft Skills & Hobbies
languages:Spanish (Native), English(Advanced).
Soft Skills:Leadership, proactiveness in the workspace and open mindess to new situations. Hobbies: Baking, Movie enthusiast and Judo.