+34-633-**-**-** ************@*****.***
LENGUAGES
English: B1
Spanish: Native
Catalan: Native
LAIA RUIZ ROYO Environmental/Lighting Artist
PRESENTATION LETTER
WORK EXPERIENCE
HARD SKILLS
2024
–
2023
2023
-
2022
2022
-
2021
As a Lighting and Environmental Artist, I'm passionate about working in teams to create visually stunning worlds and immersive environments. I approach challenges with a creative, communicative, and empathetic perspective. A recent graduate, I'm interested in learning programming and expand my knowledge in the video game industry. EDUCATION
Linkedin ArtStation
CITM - UPC
2023 - 2024
Master’s degree in
Animation & Digital Arts
for AAA Video Games
University degree in
Artistic creation for video
games and applied
games (CAVJA)
ENTI - UB
2020 - 2023
Link to project
Link to project
Link to project
AWARDS
Game dev Hero (2023 - 2024)
SOFT SKILLS
Creativity
Teamwork
Adaptability
Problem-solving
Leadership
Quick learning
FURTHER DETAILS
Full availability
Immediate start
autonomy in movement
Availability and interest in an
internship
Elisenda, La Microbiòloga del mar (Intership)
UX/UI Designer at NUSOS Cooperativa.
Worked in a Multidisciplinary Team of artists, Musicians and Programmers. Created a game based on the work of a Microbiology researcher. Created a game based on the Winner Idea of CientifiKes en Joc Contest. Worked using Agile methodology.
Created an Accessible interface and gameplay elements. Chrysalis (School Project)
Lead Artist / Environmental and Lighting Artist at Rolling Barrels. Worked in a Multidisciplinary Team of artists and programmers. Communication between both teams was essential.
As a Lead, I ensured Coordination and task management for the art team. As an Environmental Artist, I created a cohesive and realistic environment. Solved problems with a Resolutive and empathic attitude. Anxious (School Project)
UI Designer / Environmental Designer / Blueprint Interface Programmer. Worked with another artists to make a Tension Game. Made the user interface for the game.
Worked on the Behaviour of the Menu in Unreal Engine 4 using blueprints. Flexibility and be an active listener was crucial during this project. Adobe Suite and similar
Photoshop
Illustrator
Premiere
Substance Painter
Substance Designer
Procreate
Unreal Engine 4 and 5
Blueprints
Lighting
Shaders
Niagara System
Refractions
Rendering and movie
Unity
Lighting
Post - process effects
3d Modeling
Blender
ZBrush
Render
Marmoset toolbag
Arnold Renderer