Contact
Middlesbrough
*****@***************.***
Skills
Autodesk 3DS MAX – 18
Years
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• Unreal 4/5 – 9 Years
• Substance Painter - 9 Years
• Unity 5 - 4 Years
• Maya – 3 Years
Adobe Photoshop – 15
Years
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• Pixelogic Zbrush – 3 Years
• Vray – 6 Years
Marmoset Toolbag 4 –6
Years
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• Davinci Resolve
• Adobe After Effects
• Substance Designer
• Quixel Suite
• Houdini
• Augmented Reality/VR
James
Towne
Summary
"The Edison Of Games Dev"
Portfolio: https://www.artstation.com/phaeton1911
Highly versatile 3D artist with over 15 years experience in 3D graphics ranging from games development to architecture and interior design.
I am a true self learner, dedicating every effort to my goal of being a principal artist adaptable to any project and meeting the ever expanding standards of the industry. I have used the Unreal engine since release as a platform for experimenting and developing in every facet it is capable of, from art and programming to cinematics, lighting and VR. I have extensive experience in teaching and mentoring both in a classroom environment and with student placements and am a strong proponent of these programs in the workplace. Furthermore i draw on my extensive experience in architecture to extend my art with knowledge of photography, lighting and composition. Experience
Standing Lead Artist
Double11 Middlesbrough Mar 2021 - Oct 2023
Guest Speaker and instructor
Trillium College Canada st catherines Jan 2018 - Sep 2023 Visualizer and Realtime Artist
DoDigital Agency Oct 2020 - Jan 2021
Art Lead on Rust. Responsible for managing the art team on a live production schedule and developing content for the skin store. Tasked with becoming the companies go-to technical and artistic master for everything Rust related and to mentor students through their placement year.
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Senior Artist on Prison Architect 2. Responsible for finalizing art direction on environments, bug fixing, implementing animated features to environments and character polishing.
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Regular guest speaker for introducing 3d modelling, photoshop and Unreal to students on the games development course.
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Founder and Team Leader
Tech-Com: 2029 Dec 2017 - Mar 2021
Artist and Visualizer
TigerX Feb 2015 - Apr 2020
3D Artist
Fancy Rabbit Games Mar 2017 - Aug 2017
3D Artist
Kiloo Games Inc Oct 2012 - Jan 2014
3D Artist
Emotional Robots Inc Feb 2008 - Jan 2014
UDK Artist and Modder
none Jan 2009 - Jan 2013
Half-Life 2 Engine modder
none Jan 2004 - Jan 2008
Artist responsible for interior and exterior architectural modeling, texturing and rendering with Vray
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• Specializing in Unreal 4 interactive interior design including VR and AR support Founder and team leader of an independent project to realise the world of The Terminator for a modern gaming audience.
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Responsible for Game Design, Art, Programming, Level Design, Lighting, Sound design, Video Editing, Animation, Story and Script, Cinematics, Pitching, Social Media and Testing.
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• Assembled and managed team of contributors.
Artist responsible for interior and exterior architectural modeling, texturing and rendering with Vray
•
• Specializing in Unreal 4 interactive interior design including VR and AR support
• Artist contracted to create environments and props for the mobile title 'From Beneath' Project Survivor – Prop and environment artist for Aztec jungle themed cover shooter for iOS made with Unity
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• General Artist for Indie Development Company
Maximum Overdrive – Vehicle and environment artist for Monster truck combat game with post-apocalyptic art style for iOS
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• Project Outlaw – UDK based first person puzzle game for iOS
• WarmGun – Carnival Of Bullets – Free to play UDK demo for WarmGun iOS
• WarmGun for iOS – UDK based iOS port of PC title WarmGun for PC – UDK based standalone FPS with a steampunk/post-apocalypse/wild west hybrid style
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Half-Life Engine modder
none Jan 2002 - Jan 2004
Build Engine modder
none Jan 1998 - Dec 1998
Custom Section
james_towne #5528
Websites, Portfolios
• https://phaeton1911.artstation.com/