DAVID SUÁREZ FERNÁNDEZ
I'm an Environment Artist, and my journey has been fueled by endless curiosity and a trial-and-error attitude. Dedicated to research and experimentation, I'm passionate about creating immersive experiences. In my free time, I refine skills, develop mechanics, and extensively explore Unreal Engine through self-learning. My professional skills are: Experienced in creating real-time environments with Unreal Engine, focusing on optimization, complex shaders, and blueprint implementation for high quality environments.
Proficient in generating realistic, high quality assets with considerations for optimization, low and mid-poly modeling, and texture optimization. Passionate about creating unforgettable player experiences in immersive worlds. Realistic texturing with a strong workflow, using a well organized reference panel for a clean and orderly design that helps in later stages. Proficient in workflows from blocking to the final asset phase, covering both high and low poly modeling techniques, along with mid-poly methods using nanite and lumen.
Capacity to autonomously solve problems and learn persistently throughout the process. SOFTWARE PROFICIENCY
Unreal Engine · Maya · ZBrush · SpeedTree · Rizum UV · Photoshop · Illustrator · Substance Painter · Substance Designer · Marmoset Toolbag · Quixel Suite · DaVinci Resolve · World Machine · Marvelous Designer SPECIALTIES
3D Modeling · Prop Modeling · Environment Modeling · Environment Design · Unreal Engine · Blueprints · Node Shading · UVs · Baking · PBR Texturing APTITUDES
Self-Taught · Persistence · Passionate · Problem Solving · Meticulous EXPERIENCE
Internship at Secret 6 Madrid · Intern 3D Artist.
Madrid, Community of Madrid, Spain · Remote
Sep 2023 - Nov 2023 · 3 months
Realistic props creation with feedback revision.
Optimazed for AAA games (Polycount, UVs and Package Textures) Proactive workflow and references reserch.
Outsource Environment Artist at Leartes Studios
Madrid, Community of Madrid, Spain · Remote
Nov 2023 - Current
Game ready assets creation using Nanite Workflow.
Clean and well optimized UVs, avoiding antialiasing issues, and an optimal Polycount. Modular assets creation including Nanite props.
EDUCATION
Voxel School
Master's in Modeling and Texturing of Environments & Props for AAA Games Madrid, Community of Madrid, Spain
Mar 2023 - Nov 2023 · 8 months
Colegio Salesiano Santo Domingo Savio
Higher Technician in 3D Animations, Games, and Interactive Environments Madrid, Community of Madrid, Spain
Sep 2020 - Jun 2022 · 8 months
ACHIEVEMENTS
I have managed to have some of my projects featured in the advertising banners of 80lv, as well as on their social media. I have successfully created my own profile on 80 Level Talent. I successfully promoted my projects Ghostworks and Radio Tubes Zenith 5-R-216 in the 2023 Voxel School Reel and on their Social Media channels. I achieved a total of 10 on my Final Project and an 8.67 in the overall grade.