Joe Rheaume - Game Engineer, Designer, and Technical Designer
** *. ******** ******* **. Madison, WI 53704
Mobile: 608-***-****
Email ***.*******@*****.***
Portfolio: https://scarybug.wixsite.com/portfolio
Professional Summary
Creative and experienced developer with 17+ years as an engineer and designer looking for work as part of a supportive, diverse team. I am adaptable, with a diverse set of skills and always eager to learn even more. Able to work both independently and collaboratively. Technical Skills
Proficient in C++, C#, Unreal Blueprints with strong object-oriented programming skills
7 Years experience as a AAA Unreal Engine developer (4 and 5)
Proficient in UE5 features such as GAS, Enhanced Input, Wwise, Niagra, etc
Experienced in Character, Combat, UI/UX programming, Networking, Physics, AI Behavior Trees & Pathing, and Animation Blueprint/Blendspaces
Excellent cross-discipline communication skills from working closely with artists, producers, designers, and engineers on multiple teams for over a decade
Strong grasp of game feel and the impact of engineering choices
Excellent Debugging and Troubleshooting skills
Experienced in industry standard Management, Design and Version Control tools
Experience in self-managed work environments
Experience as a team lead, running meetings & helping producers assign tasks
Shipped 2 AAA Unreal Engine games, including 1 from inception to launch for both PC and Console
Work Experience
2022 – 2024
Senior/Lead Designer at Lost Boys Interactive
Designer on Unannounced/Unreleased games for Lost Boys Interactive
Lead Gameplay and Systems Designer on canceled colony-sim project.
Lead Character/Combat designer on canceled extraction shooter project
Led design teams ranging from 4 to 12 people
Duties included running meetings, reviewing design documents and closely coordinating with producers, engineers, and artists
Worked with LLM team on experimental gameplay tools 2017 – 2022
Senior Programmer at Lost Boys Interactive
Subcontracted as an R&D programmer for “PlayerUnknown’s Battlegrounds”
Designed & engineered a feature for learning PUBG’s weapon mechanics
Engineered new gameplay features for several seasonal updates
Subcontracted as a gameplay programmer at Human Head Studios on “The Quiet Man” (Steam/PS4) published by Square Enix Ltd.
Gameplay/Character Programmer & Tech Design (Blueprint Engineer) 2014 – 2016
Senior Programmer at Creative Kingdoms, LLC
Unity 3D Developer
Designed & developed educational games for “Cosmic Quest” at Kennedy Space Center
Designed & developed combat, stats, and equipment for “Rise of the Totem Masters”
Worked with a large team of artists, animators, programmers, and designers 2012 – 2014
Freelance Software Developer
Game-Based Educational App development for clients 2010 – 2012
Game Engineer/Designer, Three Rings Design, Inc (Part of SEGA Holdings, USA)
Worked on the Design team for web MMO, Doctor Who: Worlds in Time, from inception to launch
Worked on the Engineering team for Doctor Who: WiT, implementing several internal features.
2008 – 2019
Owner of Scarybug Games, LLC
Designed, programmed, and produced independent games including Chronotron (PAX West 2008 PAX 10 Finalist) and Mechagami (2019)
2006 – 2010
Lead Game Programmer – Web Courseworks, LTD
Designed and programmed educational games tailored to clients' needs
Wrote articles on educational game design for the company blog
Taught game design workshops to colleagues at several conferences per year (ASTD, DevLearn)
Formal Education
University of Wisconsin – Milwaukee. Bachelor of Science in Computer Science