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C++ Unreal Engine

Location:
Madison, WI
Posted:
May 09, 2025

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Resume:

Joe Rheaume - Game Engineer, Designer, and Technical Designer

** *. ******** ******* **. Madison, WI 53704

Mobile: 608-***-****

Email ***.*******@*****.***

Portfolio: https://scarybug.wixsite.com/portfolio

Professional Summary

Creative and experienced developer with 17+ years as an engineer and designer looking for work as part of a supportive, diverse team. I am adaptable, with a diverse set of skills and always eager to learn even more. Able to work both independently and collaboratively. Technical Skills

Proficient in C++, C#, Unreal Blueprints with strong object-oriented programming skills

7 Years experience as a AAA Unreal Engine developer (4 and 5)

Proficient in UE5 features such as GAS, Enhanced Input, Wwise, Niagra, etc

Experienced in Character, Combat, UI/UX programming, Networking, Physics, AI Behavior Trees & Pathing, and Animation Blueprint/Blendspaces

Excellent cross-discipline communication skills from working closely with artists, producers, designers, and engineers on multiple teams for over a decade

Strong grasp of game feel and the impact of engineering choices

Excellent Debugging and Troubleshooting skills

Experienced in industry standard Management, Design and Version Control tools

Experience in self-managed work environments

Experience as a team lead, running meetings & helping producers assign tasks

Shipped 2 AAA Unreal Engine games, including 1 from inception to launch for both PC and Console

Work Experience

2022 – 2024

Senior/Lead Designer at Lost Boys Interactive

Designer on Unannounced/Unreleased games for Lost Boys Interactive

Lead Gameplay and Systems Designer on canceled colony-sim project.

Lead Character/Combat designer on canceled extraction shooter project

Led design teams ranging from 4 to 12 people

Duties included running meetings, reviewing design documents and closely coordinating with producers, engineers, and artists

Worked with LLM team on experimental gameplay tools 2017 – 2022

Senior Programmer at Lost Boys Interactive

Subcontracted as an R&D programmer for “PlayerUnknown’s Battlegrounds”

Designed & engineered a feature for learning PUBG’s weapon mechanics

Engineered new gameplay features for several seasonal updates

Subcontracted as a gameplay programmer at Human Head Studios on “The Quiet Man” (Steam/PS4) published by Square Enix Ltd.

Gameplay/Character Programmer & Tech Design (Blueprint Engineer) 2014 – 2016

Senior Programmer at Creative Kingdoms, LLC

Unity 3D Developer

Designed & developed educational games for “Cosmic Quest” at Kennedy Space Center

Designed & developed combat, stats, and equipment for “Rise of the Totem Masters”

Worked with a large team of artists, animators, programmers, and designers 2012 – 2014

Freelance Software Developer

Game-Based Educational App development for clients 2010 – 2012

Game Engineer/Designer, Three Rings Design, Inc (Part of SEGA Holdings, USA)

Worked on the Design team for web MMO, Doctor Who: Worlds in Time, from inception to launch

Worked on the Engineering team for Doctor Who: WiT, implementing several internal features.

2008 – 2019

Owner of Scarybug Games, LLC

Designed, programmed, and produced independent games including Chronotron (PAX West 2008 PAX 10 Finalist) and Mechagami (2019)

2006 – 2010

Lead Game Programmer – Web Courseworks, LTD

Designed and programmed educational games tailored to clients' needs

Wrote articles on educational game design for the company blog

Taught game design workshops to colleagues at several conferences per year (ASTD, DevLearn)

Formal Education

University of Wisconsin – Milwaukee. Bachelor of Science in Computer Science



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