Daniel de la Torre
LIGHTING ARTIST
Portfolio
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PROJECTS
ALL POSSIBLE FUTURES - The Plucky Squire
AMBER MX - Variety of Projects
REALM: The peoples Metaverse — Lead Environment Artist Realm - The People's Metaverse
BOLO Fest 2021 — Texture Environment Artist Bolo Fest 2021 EXPERIENCE
Ride The Lion Studios, Remote — Cinematic Lighting Artist OCTOBER 2024 - PRESENT
- Realtime lighting for 6+ hrs of cinematic content
- Shot composition
- Documenting the lighting process to increase effectiveness. Game Conference MX, Guadalajara, Jalisco — Creative Director - Founder
AUGUST 2024 - PRESENT
- Creation of GCMX visual identity
- Mood design and creation of the floor plan for the event
- Creation of merch
All Possible Futures, United Kingdom (Remote) — 3D Lighting Artist
NOVEMBER 2023 - APRIL 2024
- Developed game ready lighting scenes for levels, enhancing visual narrative and atmosphere across the game.
- Executed light setups and baking process, achieving optimized performance for immersive gameplay.
- Conducted texture polish pass using Substance Painter to improve SKILLS
Unreal Engine
Blender
Maya
Git
ZBrush
Substance Painter
Substance Designer
Jira
BIO
Lighting Artist with 10+ years
of experience working on
games in various art fields.
Comfortable with static and
dynamic lighting, modular
workflows, material creation
and Unreal Engine
implementation.
College Degree in Animation
Hiking and Nature
Photographer enthusiast.
Baking enjoyer.
LANGUAGES
Spanish
English
realism and material fidelity.
- Applied post-processing adjustments and color correction for scene cohesion, color accuracy and mood matching.
- Established and documented lighting pipeline, standardizing workflows for future projects.
FinPub Solutions, United States (Remote) — Lighting Artist AUGUST 2023 - OCTOBER 2023
- Designed and implemented lighting setups for cityscapes and interiors alike, creating diverse moods with Unreal Engine 5 Lumen.
- Optimized shaders to improve scene efficiency, enhancing performance by reducing draw calls and memory usage.
- Conducted quality assurance on materials, ensuring accurate rendering and visual consistency across assets.
AMBER MX, Guadalajara, Jalisco, Mexico— Mid Environment 3D Artist
DECEMBER 2021 - JULY 2023
- Developed and optimized complex shaders in Unreal Engine 4, enhancing visual quality while maintaining performance.
- Produced HD, stylized and realistic 3D models and textures using Blender and Substance Painter, achieving high quality assets for client projects.
- Implemented a wide range of 3D assets into Unreal Engine, ensuring accurate alignment and compatibility within the project pipeline.
- Executed lighting and rendering for the AMBER’s asset library. Enabling polished client-ready showcases for multiple project pitches. REALM, United Kingdom (Remote)— Environment 3D Artist MAY 2021 - DECEMBER 2022
- Designed and implemented “Don't Fall” obstacle tracks from concept to level design, enhancing gameplay flow and user experience.
- Developed high quality 3D models and textures using Blender and Substance Painter. Creating engaging virtual environments.
- Integrated optimized 3D assets into the game engine, ensuring seamless asset performance and visual fidelity within the games environment.
- Optimized and documented the 2D-3D pipeline, enabling an increase in art output by standardizing team workflows.
ZEBRA, Mexico City, Mexico (Remote)— Environment Texture Artist
JULY 2021 - SEPTEMBER 2021
- Developed high quality textures for environments, props and characters for a popular toy TV commercial.
Larva Games Studio, Guadalajara, Jalisco, Mexico— 3D Artist DECEMBER 2018 -JUNE 2019
- Produced stylized and realistic 3D models and textures using Blender and Substance Painter, achieving high quality assets for client projects. EDUCATION
Academy of Animated Arts, Online— Lighting for Animation October 2021 - December 2021
CGMA, Online— The Art of Lighting for Games
October 2021 - December 2021
CGMA, Online— UE4 Modular Environments Course
April 2021 - July 2021
Universidad de Artes Digitales, Guadalajara— Degree in Animation
2021 - 2015