A passionate gaming enthusiast with a keen eye for detail. Can offer creative solutions to gaming
environment-related problems. An architect-turned-gaming professional that aims to use his artistic mind- set and education in the field to improve the overall gaming experience Maya
Photoshop
Substance Painter
Substance Designer
Z brush
Unreal Engine
Marmoset Toolbag
Rizom UV
Lost Ferry Interactive
3D Environment Artist
Modelled, sculpted, textured, light and design environments for gameplay. Used Unreal Engine with 3D assets, materials, set dressing and lighting Level designed several levels and gameplay elements for the game Assisted in design process of IP with Concept Artist and Director. Dekogon Studios
3D Artist
Modeled, sculpted, textured props and background environment assets . Proficiently use both nanite workflow and Low poly workflow to create and make props for UE5 Production Experience:
Remnant 2 Gunfire Games: Worked as 3d environment artist through Dekogon for Gunfire games Worked in several props using nanite workflow. Worked on nanite, sculpting, UVing and texturing of props for client Nov 2022 - Present
June 2021- Oct 2022
SUMMARY
Greens Compound, Opposite Hotel Surya, Balmatta Road, Mangalore 575001,Karnataka, India C: +919********* E: **************@*****.***
Portfolio: prathamshetty.artstation.com
Pratham T Shetty
PROFESSIONAL EXPERIENCE
SKILLS
Softwares
An ability to grasp new tools and programs
quickly
Experience in design and art
Work well in a team environment
Able to work under pressure and multi task
Competencies
Meshingun Studio Inc
3D Prop Artist
Modelling, sculpting, texturing and UV’d props, plants and assets for their packs and environments Set up props in Unreal Engine with focus on materials, light maps, collisions, and decals. Worked on Gothic Interior Pack, Medieval Village Pack, Apocalyptic Hospital Pack March 2021- Nov 2022
Think Tank Training Centre
BMS College of Architecture
Diploma in Asset Creation (2019-2020) Specialized in Environments for games Bachelors of Architecture (2011-2016)
EDUCATION AND TRAINING
ACCOMPLISHMENTS
Draft Selection in Rookies of the year 2020 Game Development: Draft selected for the project Chinese Courtyard