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3D Environment Unreal Engine

Location:
Langley, BC, Canada
Posted:
May 08, 2025

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Resume:

Tatiana Lisaia

*D Environment/Prop/Technical Artist

Passionate 3D Environment and Prop Artist with a strong foundation in creating both stylized and realistic assets for games. Proficient in industry-standard tools such as Maya, Substance Painter, and Unreal Engine. Skilled at

balancing artistic vision with technical constraints while continuously exploring new techniques and workflows. Dedicated to producing high-quality assets that enhance immersive game experiences, with a keen eye for detail and a strong collaborative mindset.

Skills

Autodesk Maya

Blender

Substance Painter

Substance Designer

Marmoset Toolbag

Unreal Engine

Maxon Zbrush

SpeedTree

Python

Perforce

Education

Sept, 2020 – May, 2022

British Columbia Institute of Technology (BCIT)

3D Animation, Art and Modeling

Oct, 2018 – Apr, 2019

Graphic Design

Sept, 2016 - May, 2017

Technical University of Moldova

Architecture

Volunteering

Sept, 2019 – Feb, 2020

FemPower (non-profit organization)

Lead Graphic Designer

• Created engaging posts for Instagram page.

• Created posters and merch to attract an audience.

• Determined brand identity, color palette, and fonts.

+1-778-***-****

*********@*****.***

artstation.com/lita_bee

Work Experience

Jan, 2023 - Sept, 2023

Offworld Industries, New Westminster

3D Environment Artist

Title - Squad

• Created high-quality 3D environment assets,

including modeling, texturing, and optimization for real-time rendering. Imported assets into the game engine, ensuring proper collisions, LODs, and

shader integration.

• Collaborated with the Lead Artist and team

members to contribute to the artistic vision and

maintain a cohesive visual style.

• Worked closely with Level Designers to ensure

assets adhered to gameplay requirements,

maintaining proper scale metrics for traversal

mechanics such as climbing and jumping.

• Utilized the pipeline shader system to assemble

textures and achieve the desired visual effects.

• Designed and implemented custom graffiti and

grunge decals for environmental storytelling and

signage on buildings and ruins.

• Partnered with the hard-surface team lead to

revamp outdated player artillery weapon assets,

creating high-resolution models with enhanced detail and accuracy.

School Project

Sept, 2021 - Dec, 2021

“Glass Boy” Game - Student Project

3D Artist, Graphic & UI Designer

• Created high-quality 3D assets for the project,

ensuring consistency with the art direction.

• Designed UI elements and created logo, focusing on user experience and visual appeal.

• Collaborated with team members to refine designs and implement feedback efficiently.

Certifications

Emily Carr University of Art and Design

• UX/UI Design

Udemy

• Complete VFX Niagara in Unreal Engine 5.

• Unreal Engine 5 - Create Professional Cinematics

& Trailers!

• Unreal engine 5: Advance locomotion system ALS.

• Unreal Engine 5 C++ Developer: Learn C++ &

Make Video Games.

• Substance Painter automation with Python.

• Python Programming for Maya Artists.



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