Tatiana Lisaia
*D Environment/Prop/Technical Artist
Passionate 3D Environment and Prop Artist with a strong foundation in creating both stylized and realistic assets for games. Proficient in industry-standard tools such as Maya, Substance Painter, and Unreal Engine. Skilled at
balancing artistic vision with technical constraints while continuously exploring new techniques and workflows. Dedicated to producing high-quality assets that enhance immersive game experiences, with a keen eye for detail and a strong collaborative mindset.
Skills
Autodesk Maya
Blender
Substance Painter
Substance Designer
Marmoset Toolbag
Unreal Engine
Maxon Zbrush
SpeedTree
Python
Perforce
Education
Sept, 2020 – May, 2022
British Columbia Institute of Technology (BCIT)
3D Animation, Art and Modeling
Oct, 2018 – Apr, 2019
Graphic Design
Sept, 2016 - May, 2017
Technical University of Moldova
Architecture
Volunteering
Sept, 2019 – Feb, 2020
FemPower (non-profit organization)
Lead Graphic Designer
• Created engaging posts for Instagram page.
• Created posters and merch to attract an audience.
• Determined brand identity, color palette, and fonts.
*********@*****.***
artstation.com/lita_bee
Work Experience
Jan, 2023 - Sept, 2023
Offworld Industries, New Westminster
3D Environment Artist
Title - Squad
• Created high-quality 3D environment assets,
including modeling, texturing, and optimization for real-time rendering. Imported assets into the game engine, ensuring proper collisions, LODs, and
shader integration.
• Collaborated with the Lead Artist and team
members to contribute to the artistic vision and
maintain a cohesive visual style.
• Worked closely with Level Designers to ensure
assets adhered to gameplay requirements,
maintaining proper scale metrics for traversal
mechanics such as climbing and jumping.
• Utilized the pipeline shader system to assemble
textures and achieve the desired visual effects.
• Designed and implemented custom graffiti and
grunge decals for environmental storytelling and
signage on buildings and ruins.
• Partnered with the hard-surface team lead to
revamp outdated player artillery weapon assets,
creating high-resolution models with enhanced detail and accuracy.
School Project
Sept, 2021 - Dec, 2021
“Glass Boy” Game - Student Project
3D Artist, Graphic & UI Designer
• Created high-quality 3D assets for the project,
ensuring consistency with the art direction.
• Designed UI elements and created logo, focusing on user experience and visual appeal.
• Collaborated with team members to refine designs and implement feedback efficiently.
Certifications
Emily Carr University of Art and Design
• UX/UI Design
Udemy
• Complete VFX Niagara in Unreal Engine 5.
• Unreal Engine 5 - Create Professional Cinematics
& Trailers!
• Unreal engine 5: Advance locomotion system ALS.
• Unreal Engine 5 C++ Developer: Learn C++ &
Make Video Games.
• Substance Painter automation with Python.
• Python Programming for Maya Artists.