DIANA GARCIA
*D Environment and Prop Artist
Madrid, Spain Open to Remote & On-Site Roles
ABOUT ME
Creative and detail-oriented 3D Environment and Prop Artist with 2+ years of experience in game development. Skilled in Blender, Maya, ZBrush, Substance Painter, and Unreal Engine 5, specializing in game-ready assets, PBR workflows, and real-time rendering. Passionate about crafting immersive worlds and high-quality props that enhance gameplay and storytelling. Recognized in PlayStation Talents Awards
& BIG Conference 2022 for outstanding game art.
EXPERIENCE
3D Environment Artist Personal Projects Oct 2022 - Present Designed and modeled game-ready environments and props, focusing on hard surface and organic modeling using Blender, Maya, and ZBrush.
Developed efficient workflows for sculpting, retopology, UV unwrapping, and texture baking using PBR workflows in Substance 3D Painter and Marmoset Toolbag. Experimented with procedural materials, vertex painting, decals, and advanced lighting in Unreal Engine 5 to enhance realism and atmosphere.
Created optimized collision meshes and applied physics properties to improve gameplay interactions and world interactivity.
3D Environment Artist The Buua Studio Feb 2022 - Nov 2022 Created 100+ optimized 3D props and modular environment assets for NOX: Chapter 1, ensuring high visual fidelity and real-time performance in Unreal Engine 4. Implemented LOD techniques, lightmap UVs, and asset streaming optimizations, improving rendering efficiency and performance.
Collaborated with level designers, technical artists, and game developers to integrate assets seamlessly into the game world.
Utilized baking techniques (normal maps, ambient occlusion, curvature maps) to enhance asset detail while minimizing performance costs.
Conducted QA testing and troubleshooting for materials, shaders, and asset implementations, ensuring artistic and technical consistency.
AWARDS
Best Game Art - PlayStation Talents Awards 2022
Best Game Pitch - PlayStation Talents Awards 2022
Best University Video Game - BIG Conference 2022
Best Indie Game - Madrid in Game (Gamergy) 2022
EDUCATION
Master's Degree in Art & Design for Video Games U-tad Oct 2021 - Nov 2022 Relevant Coursework: Specialized in 3D modeling, texturing, digital sculpting, and QA testing. Founded The Buua Studio, developers of NOX: Chapter 1. Higher National Certificate in Illustration Istituto Europeo di Design Madrid Oct 2019 - Jun 2021 Relevant Coursework: Focused on illustration, texture creation, and visual storytelling. SKILLS
3D Modeling & Sculpting: Blender, Maya, ZBrush
Texturing & Shading: Substance Painter, PBR workflows, Procreate Rendering & Baking: Marmoset Toolbag, Normal/AO baking, LOD optimization Game Engines: Unreal Engine 5
Soft Skills: Team Collaboration, Problem-Solving, Time Management, Creativity, Organization Email:
******************@*****.***
Portfolio:
artstation.com/dianagarciahernandez
LinkedIn:
linkedin.com/in/kai-garcia-hernandez