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Unreal Engineer

Location:
Delaware, OH
Posted:
May 08, 2025

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Resume:

MO

BUNYAN

ABOUT ME

Accomplished Unreal Engine Programmer with over a decade of experience in game development and technical leadership. Specialized in optimizing performance, developing scalable engine systems, and extending Unreal Engine 5 for AAA and open-world titles. Proven expertise in C++, multithreaded programming, and tools development, with a track record of delivering robust solutions for large-scale environments and collaborative teams. Passionate about driving technical excellence, mentoring programmers, and pushing the boundaries of engine technology to empower creative teams.

The Forever Winter: Project Video, Steam Page cozy Crest : Project Video, Steam Page Drernica ; Project Video, Epic Store Page

WORK EXPERIENCE

TECHNICAL SKILLS

Coding : Expert In Unreal. C... Python, and Blueprints. specializes In creating advanced gameplay systems Great with Ai, CAS, Mass/ECS. physics. Opitmization.

Multiplayer & Claud: Suitt cross-platform systems using PlayFab, AWS, custom matchmakers, Replication. Network optlmziation.

DevOps & Automation: Streamlined development with Cl/CD pipelines (P4V,..tenlOns. Docker. Kubemetes)

for rapid deployments.

Leadership. Spearheaded the design and implementation of immersIve gameplay mechanics, while mentoring Junior developers and uniting creative with tec hnicaL teams for optimized execution.

KEY ACHIEVEMENTS

Cozy Crest! I Solo-developed the gam. achieving SOK downloads and 6K wishlists on Stearn, featured in notabie outlets such as garningbible & PCC,arnesn .. and more.

Unreel Marketplace : Dowe loped B asset pecks as a seller, 9:6th severel featured by Epic Games and released free to the community

The Forever Winter; Reached up to SOOK downloads and generated nearly SIOM in sates. i worked as a lead enginner on that project.

CONTACT ME

Phone:

+63-969-***-****

Email:

unhaed,gaming@grnaiLcom

The Forever Winter — Lead Engineer

Led development of gameplay systems, including weapon mechanics, Al behaviors, vehicles, and modular animations using Control Rig. Contributed to over 500,000 downloads by building scalable inultiplayer systems with PlayFab and AWS and automating pipelines with Jenkins for rapid testing during alpha phases. Optimized Iarge-scale frameworks with Unreal Mass/ECS while mentoring junior developers and enabling artists to iterate creative concepts efficiently.

Cozy Crest — Independent Developer

Developed as a portfolio project to demonstrate the ability to design and implement complex systems independently. The game blends farming simulation elements with magic systems and abilities, featuring advanced character customization, optimized Ghibli-inspired shade's, and procedural content generation for immersive world-building. Key contributions include scalable gameplay systems, modular locomotion animations, NPC Al, questing mechanics, and comprehensive UI solutions. Released a widely downloaded Steam demo with over 50,000 downloads, showcasing technical innovation and the capability to bring ambitious concepts to life.

Dremica (MMO) — Servers Orchestration Engineer

Developed a collision generator that split a large world into distinct zones each zone can have it's own component (audio, post-processing, gameplay effects, region name, ..etc).

Architected scalable subservers using Docker and Kubernetes, integrated with a custom matchmaker to auto-scale deployments based on player activity.

Built a C# API for dynamic server deployment management, refined Unreal GAS for handling multiple MMO abilities, and implemented Unreal Beacons to retrieve real-time server metadata (ping, player count, etc.).

PORTFOLIO



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