• *D Designer
EDUCATION
WORK EXPERIENCE
Universidad Tecnologica Nacional
• June 2021 - August 2021
Course, Video Game Design and interactive
content
A4E - 3D GENERALIST
• Tools used: Maya - Blender - ZBrush -
Substance Painter - Substance Designer -
Unity - Unreal Engine 5 - Marmoset - Artec
3D
January 2022 - February 2024
Image Campus
• January 2022 - December 2022
course, Game Art
.
I am constantly learning and seeking improvement in my work, always looking for ways to innovate and
contribute with new ideas and proposals to benefit the team.
(+54) 9-223-***-**** *********@*******.***
MAIN SKILLS
https://www.artstation.com/mrzeller https://www.linkedin.com/ in/leonardo-lopez99/
• Rigging
• Coord. Teams • Virtual Reality (VR)
• I was in charge of developing the
company's current 3D workflow,
Coordinating the scanning, Definition of
details, 4K Renders, retopology and
optimized staging, Business Training for
scanning and Product Design
• Mainly as a 3D generalist in charge of the
tasks of Modeling, Retopology, UV, Bake,
Texturing, Scanning, Rendering, and making
a Video Game for VR
• Among other things, Using engines such
as Unity and Unreal Engine 5, Make custom
renders of works of art, Environments for
architectural studios and special works for
renowned artists
NOTE: To see works, check for the existence of AND ABOUT ME
Freelancer, Kansas, USA
Created detailed environments and
props for various projects.
Worked with tools like Maya, Blender,
and Substance Painter to deliver high-
quality assets.
Environments and Props Creation
May 2024 - Present
Freelancer, HITO, Argentina
Optimized architectural models for
visualization.
Ensured efficient performance and
visual fidelity using tools such as
Blender and Unreal Engine.
Optimization Specialist
June 2024 - Present
• Level Designer