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3d Generalist, Game Designer

Location:
Bremerton, WA
Posted:
May 08, 2025

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Resume:

Luke Madle

**** ******* ***, *********, *****, United States, 360-***-****, **********@*****.***

PROFILE 3d Generalist and Game Designer professionally for 1 year, working my skills since 2017. This latest job I have proved to be big but needed challenge, as the team is small I had to take on multiple hats, I normally mainly focused on 3d but I had to dedicate to learn C# as well for implementation in Unity. This made it to where now I am comfortable coding and the 3d pipeline. My biggest achievements, regardless of job, is the fact that I will always strive to do my best and put in the extra effort where needed. I am detail oriented, I will always strive for the best quality in the best time. EMPLOYMENT HISTORY

Jun 2019 — Aug 2020 Courtesy Clerk, Fred-Meyer Port Orchard Pulled carts back into the store, helped customers with inquires and assisted their needs, bagged groceries, cleaned around the store, and helped wherever I was needed. Learned to multi-task and to delegate time to ensure best results.

Aug 2020 — Jul 2023 Produce-Clerk, Fred-Meyer Port Orchard Making sure the store floor is fully stocked of product, facing the department to make sure it looks the best it can, helping customers with questions regarding produce and assisting, taking inventory of items in storage, managing team members during night shifts, lifting heavy items above 50 pounds. Apr 2024 — Present Front Desk/Game Designer, Beyond Reality Bremerton Front desk - Instruct customers of how the vr arcade works, explain pricing and any questions they may have, manage cash register, be able to fix problems on the fly due to technology, cleaning the arcade after every use

Game Designer - Make 3d models, 3d animations, code in C#, and implement those in Unity. Cause of small team, had to wear multiple hats and do all aspects of making a game at some point. Constructing environments in Unity for vr so had to make sure it was readable and optimized for the vr setting. Worked in a super fast based environment, had to iterate and ship things quickly to meet deadlines. EDUCATION

Aug 2016 — Jun 2019 Highschool Diploma, South Kitsap Highschool Port Orchard Graduated with a 3.0 GPA, also was going to West Sound Technical Skills Center at the same time. West Sound Tech was a school that I took 3d Game Design at. Aug 2021 — Jul 2023 Bachelor's Equivalent, Academy of Interactive Entertainment Where I learned the pipeline and fundamentals of Game Design and the 3d industry. Got proficiency in Zbrush, Maya, Blender, Adobe Suite, Unity, and Marvelous Designer. I was mainly focused on the 3d side, worked in teams of people to ship games. One of the games we did, "Fish Gun: Fish Person Shooter", showed up at PAX West due to the quality of the product. Learned how to effectivley work in a team, communicate properly, and meet deadlines.

SKILLS Adaptability Expert

Ability to Multitask Experienced

Leadership Skillful

Customer Service Expert

Communication Skills Experienced

Teamwork Expert

Ability to Work Under Pressure Experienced

Hard Working Experienced

Time Management Experienced

Computer Skills Expert

REFERENCES Justin Able from Beyond Reality

***@*****************.*** · 815-***-****

Duong Nguyen from Fred-Meyer

360-***-****

Anthony Sharpe from West Sound Tech

360-***-****

May 2025 Project: Arkero VR Bremerton

Arkero is a vr title that is set to release in May of 2025. In this project, I worked in unity making C# code, bug fixing, making animations, and working together with one other person to make a quality product. I wore many hats throughout the project so I had to use all skill's I've learned over the years as a 3d Generalist, as well as refine my coding abilities to ship and meet harsh deadlines. The game will be shipping to steam: https://store.steampowered.com/app/2221270/Arkero_VR/ Jul 2023 Project: Fish Gun: Fish Person Shooter Seattle The last project that I worked on while I was in Academy of Interactive Entertainment, it was a project that we had to tackle within 6 months within a team of people. Meeting deadlines and holding school wide meetings to discuss and improve the game. I was listed as a technical artist on the project cause I took on many hats. Including 3d modeling, texturing, animation, rigging, coding, shaders, and engine implementation. This made me learn how to trust in others to complete tasks and to take up responsibilies when needed.



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