Level Designer - Mid Level
Project Legions ****
**** - **** **** - ****** *************
CRISTIAN Camilo
VALENCIA S.
Experience
Education
I’m passionate about creating innovative spaces, blending architectural precision with game design to craft immersive, functional, and visually captivating environments. With experience in large-scale, complex projects, I combine technical expertise with artistic vision to build virtual worlds that inspire exploration and deliver unforgettable experiences.
ARCHITECT
LEVEL DESIGNER
Bachelor’s Degree
in Architecture
Universidad Piloto
Spanish English
Languages
Senior Architect
2023 - 2024 DARSO S.A.S
Designed and developed virtual spaces and environments for highly complex infrastructure projects like airports and metros.
Served as a coordinator and 3D modeler for high-complexity infrastructure projects, ensuring precision and effective collaboration across teams.
Certifications
Enviroment Design
2021
2021 - 2022
Unreal Engine Blueprint
Developer
Epic Games Game Design
Professional Certificate
2023 - 2024
2024 - 2025
2019
Game Development in Unreal
Engine
Designed the modular structure of levels to support a generative model, ensuring that each new playthrough is entirely unique and randomized.
Collaborated with cross-functional teams, including programmers, artists, and designers, to guarantee the seamless integration of all game components.
Created and implemented levels for a roguelike game, including spawn areas, street-level environments, and boss fight arenas.
Integrated props into level designs to ensure uniformity and consistency with the game’s lore and visual style.
Conducted extensive playtesting to refine pacing, balance, and interactions between levels, animations, and power-ups, incorporating user feedback to enhance the overall gameplay experience.
Coordinated efforts between the VFX, animation, and prop artist teams to ensure proper implementation and cohesion of game assets.
Collaborated with the graphic design team to create game icons and design a user-friendly interface aligned with the game’s aesthetic.
***************@*****.***
https://linktr.ee/ccvs23
Bogota - Colombia
3D Artist
Super Forest - Demo
2020 - 2023 Vuho - Apollo Entretainment
Developed the base level design for the game demo, ensuring a visually appealing and functional foundation for gameplay.
Implemented animations and designed a state machine for animals with basic AI behaviors to enhance interactivity.
Reviewed in-game props to ensure they met both technical and artistic specifications, maintaining consistency with the overall game design.
Conducted playtesting to ensure the demo ran smoothly, identifying and resolving bugs for a polished user experience. Junior Architect
2020 Accuro
Junior Architect responsible for supporting the retail division with architectural designs, interior designs, and render production for McDonald's and Colsubsidio.
Junior Architect
2019 Ingenieria Plinco
Architect responsible for creating models and blueprints in Archicad, designing interiors for apartments, lobbies, and clubhouses, and producing renders and marketing materials Intern Architect
2017-2018 Hitos Urbanos
Architecture Intern with responsibilities in public space design, interior design, custom furniture design, and 3D modeling. CRISTIAN Camilo
VALENCIA S.
Skills
Hard Skills:
Creative Direction
Quality Control and
Iteration
Delegation and
Empowerment
Decision-Making and
Problem Solving
Tools and Software:
Unreal Engine
Unity
Blender
Photoshop
Illustrator
Archicad
Revit
ARCHITECT
LEVEL DESIGNER
Experience