Fawzi walid
PROFESSIONAL SUMMARY
Creative and detail-oriented 3D Environment Artist with 4+ years of experience crafting immersive, game-ready environments using Unreal Engine 5, Blender, and Substance Painter. Strong in lighting, modular design, optimization, and storytelling through environment art. Proven ability to collaborate with level designers and technical teams to deliver high-quality assets for both realistic and stylized projects...Experienced in creating 3D assets. TECHNICAL SKILLS
Cairo, Egypt +201********* Portfolio fawzi walid
3D Environment Artist
EXPERIENCE
Personal Projects - 2020 - Present
Created independent 3D environments and cinematic sequences. Continuously improved skills in Unreal Engine and Blender workflows. Fiverr.com - 2019 - 2021
Delivered custom 3D assets for various indie game developers. Focused on environment modeling, asset optimization, and realistic texturing. EDUCATION
Blender Character Creator v2, GameDev.TV – Dec 2022 CERTIFICATE Unreal Engine Cinematic Course, GameDev.TV – Dec 2022 CERTIFICATE LANGUAGE
English: Advanced
Arabic: Native
High School Diploma
Aga Industrial School, Mansoura, Egypt (2018–2021) FREELANCER
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Golden Lynx - 3D Environment Artist March 2025- Present Design and develop high-quality 3D assets for gaming and virtual experiences, including props, modular structures, and environment details.
Create and implement realistic lighting setups in Unreal Engine 5 to enhance the presentation of assets within scenes.
Collaborated with Level Designers to ensure assets integrated seamlessly into gameplay environments, maintaining both aesthetic quality and playability. Optimize 3D assets for real-time performance by reducing polygon counts, creating efficient LODs, and minimizing texture memory usage without compromising visual fidelity. Develop high-quality textures and materials using Substance 3D Painter and Unreal Engine's Material Editor to achieve realistic and stylized surface details.
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Environment Design: Realistic assets modular kits set dressing world composition foliage systems terrain sculpting world partition
Texturing & Materials: PBR workflow Substance 3D Painter UE5 Material Editor trim sheets vertex painting Lighting & Rendering:Cinematic lighting exposure UE5 Lumen & Nanite light baking post-process effects 3D Tools: Blender Maya Substance 3D Painter Unreal Engine 5 Unity SpeedTree Programming: Unreal Blueprints shader/material
Other Tools:DaVinci Resolve Photoshop Quixel Bridge/Megascans SOFT SKILLS
Team collaboration Problem solving Constructive feedback Time management Adaptability