Nicolas Lachance-Brais
Concept Artist, *d Generalist, Unreal Engine Artist and Illustrator
Montréal, Québec,Canada
***************-*****@*******.***
www.artstation.com/snowfenek
https://www.instagram.com/artnlbrais/
EXPERIENCE
Felix & Paul Studios, Montréal — 3D generalist
September 2023 TO July 2025 - 2 years
●Design props and environments as comprehensive concept art
●Translate received concept art into optimized 3d models, from high resolution to low resolution
●Create Trimsheets, Texture maps and Light bakes of high quality and optimization, add vertex painting to fit in-engine shaders
●Integration into Unreal Engine 5+ in the scenes and sequencers
●Coordination with the rest of the team as well as the technical art department to validate and streamline optimisation and workflows.
Mawashi Science and technology, Saint-Jean-sur-Richelieu — Concept artist, illustrator, technical designer
September 2016 TO August 2022 - 6 years
●Design and illustrate new technologies in the field of exoskeletons for the military, civil and medical sectors.
●Ideation phase design, illustrate and model
●Propose new projects and solutions for a variety of clients.
●Put into images the ideas and concerns of a diverse team of engineers, industrial designers, kinesiologues and biomechanical engineers
●Push it into the prototyping phase.
●Role of graphic designer and video producer/editor for marketing assignments.
F&P Interstellar ARC - Location-Based VR science-fiction experience
CONFIDENTIAL USSOCOM PROJECT (2016-2018)— exoskeleton
UPRISE (2017-2019)—load-bearing military exoskeleton
UPLIFT(2019-2022)— civilian exoskeleton aimed at masons and warehouse employees to alleviate back and joint injuries
Various Load Bearing and passive exoskeleton ongoing/unannounced projects (2016-2022)
FORMATION
UQAC-Ecole NAD: Formation professionnelle en production virtuelle dans Unreal engine 5, Montréal, Qc, Canada — Full time intensive program
Feburary 2022 TO July 2022 - 5 months
Syn Studio Art school, Montréal, Qc, Canada — Full time intensive program
January 2016 TO July 2016 - 6 months
Université de Montréal, Montréal,Qc, Canada— Cumulative Bachelor: Art history and Video Game studies
January 2013 TO December 2015 - 3 years
SKILLSET
Photoshop -expert
Zbrush, Blender-expert
Adobe Substance Painter-expert
Adobe substance Modeler, Gravity sketch (VR)-advanced
Video editing in Blender -intermediate
Unreal Engine 5+ -intermediate
Fusion 360- intermediate
Traditional mediums; Ink, watercolor,lead,charcoal,oils and acrylics
LANGUAGES
French-fluent
English-fluent
Spanish -basic