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Unreal Engine 3D Generalist

Location:
Montreal, QC, Canada
Posted:
May 06, 2025

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Resume:

Nicolas Lachance-Brais

Concept Artist, *d Generalist, Unreal Engine Artist and Illustrator

**** ***** ******

Montréal, Québec,Canada

514-***-****

***************-*****@*******.***

www.artstation.com/snowfenek

https://www.instagram.com/artnlbrais/

EXPERIENCE

Felix & Paul Studios, Montréal — 3D generalist

September 2023 TO July 2025 - 2 years

●Design props and environments as comprehensive concept art

●Translate received concept art into optimized 3d models, from high resolution to low resolution

●Create Trimsheets, Texture maps and Light bakes of high quality and optimization, add vertex painting to fit in-engine shaders

●Integration into Unreal Engine 5+ in the scenes and sequencers

●Coordination with the rest of the team as well as the technical art department to validate and streamline optimisation and workflows.

Mawashi Science and technology, Saint-Jean-sur-Richelieu — Concept artist, illustrator, technical designer

September 2016 TO August 2022 - 6 years

●Design and illustrate new technologies in the field of exoskeletons for the military, civil and medical sectors.

●Ideation phase design, illustrate and model

●Propose new projects and solutions for a variety of clients.

●Put into images the ideas and concerns of a diverse team of engineers, industrial designers, kinesiologues and biomechanical engineers

●Push it into the prototyping phase.

●Role of graphic designer and video producer/editor for marketing assignments.

F&P Interstellar ARC - Location-Based VR science-fiction experience

CONFIDENTIAL USSOCOM PROJECT (2016-2018)— exoskeleton

UPRISE (2017-2019)—load-bearing military exoskeleton

UPLIFT(2019-2022)— civilian exoskeleton aimed at masons and warehouse employees to alleviate back and joint injuries

Various Load Bearing and passive exoskeleton ongoing/unannounced projects (2016-2022)

FORMATION

UQAC-Ecole NAD: Formation professionnelle en production virtuelle dans Unreal engine 5, Montréal, Qc, Canada — Full time intensive program

Feburary 2022 TO July 2022 - 5 months

Syn Studio Art school, Montréal, Qc, Canada — Full time intensive program

January 2016 TO July 2016 - 6 months

Université de Montréal, Montréal,Qc, Canada— Cumulative Bachelor: Art history and Video Game studies

January 2013 TO December 2015 - 3 years

SKILLSET

Photoshop -expert

Zbrush, Blender-expert

Adobe Substance Painter-expert

Adobe substance Modeler, Gravity sketch (VR)-advanced

Video editing in Blender -intermediate

Unreal Engine 5+ -intermediate

Fusion 360- intermediate

Traditional mediums; Ink, watercolor,lead,charcoal,oils and acrylics

LANGUAGES

French-fluent

English-fluent

Spanish -basic



Contact this candidate